You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When using the examples without physics, if I enable look-controls on the camera and move cubes around, soon they dont match the pointer direction anymore.
In this example where I enable/disable look-controls on "drag-start" on the chair object the problem gets even worse: https://testprojectxxxx.herokuapp.com/
It seems to happen because the new position of the object is calculated relatively to the initial position of the camera (ie the camera is supposed to stay locked on the same position/rotation)
Any idea of where to look in the code in order to fix this?
The text was updated successfully, but these errors were encountered:
LorenzoVonMatterhom
changed the title
Super-Hands Mouse buggy without physics
Super-Hands Mouse buggy with look-controls
Mar 6, 2021
When using the examples without physics, if I enable look-controls on the camera and move cubes around, soon they dont match the pointer direction anymore.
In this example where I enable/disable look-controls on "drag-start" on the chair object the problem gets even worse:
https://testprojectxxxx.herokuapp.com/
It seems to happen because the new position of the object is calculated relatively to the initial position of the camera (ie the camera is supposed to stay locked on the same position/rotation)
Any idea of where to look in the code in order to fix this?
The text was updated successfully, but these errors were encountered: