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Super-Hands Mouse buggy with look-controls #197

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LorenzoVonMatterhom opened this issue Mar 6, 2021 · 2 comments
Open

Super-Hands Mouse buggy with look-controls #197

LorenzoVonMatterhom opened this issue Mar 6, 2021 · 2 comments

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@LorenzoVonMatterhom
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LorenzoVonMatterhom commented Mar 6, 2021

When using the examples without physics, if I enable look-controls on the camera and move cubes around, soon they dont match the pointer direction anymore.

In this example where I enable/disable look-controls on "drag-start" on the chair object the problem gets even worse:
https://testprojectxxxx.herokuapp.com/

It seems to happen because the new position of the object is calculated relatively to the initial position of the camera (ie the camera is supposed to stay locked on the same position/rotation)

Any idea of where to look in the code in order to fix this?

@LorenzoVonMatterhom LorenzoVonMatterhom changed the title Super-Hands Mouse buggy without physics Super-Hands Mouse buggy with look-controls Mar 6, 2021
@Charliebaby019
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having the same problem. its as though the objects i pick up just get heavier and heavier

@AzimovS
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AzimovS commented Jun 9, 2023

Hello, did you find the solution? if yes, can you please share it?

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