You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi!
I have a question regarding making a custom mesh (gltf) grabbable with motion controllers.
I have implemented super hands with primitive aframe entities ( box and plane) and it works perfectly.
However, when trying to grab a custom gltf model, it does not work.
I was wondering if the procedure for grabbing a gltf model is different than with primitive entities?
Many thanks in advance.
The text was updated successfully, but these errors were encountered:
I am also stuck on same problem but a year after you. I have found that it is importatnt to use physics system for grabbing a custom object. But even I am not able to achieve it.
Hi!
I have a question regarding making a custom mesh (gltf) grabbable with motion controllers.
I have implemented super hands with primitive aframe entities ( box and plane) and it works perfectly.
However, when trying to grab a custom gltf model, it does not work.
I was wondering if the procedure for grabbing a gltf model is different than with primitive entities?
Many thanks in advance.
The text was updated successfully, but these errors were encountered: