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Objects, when given kinematic body and shape of mesh they are losing their physics. I can tell since the debug outline on the item is lost and nothin is emitted when collided.
Objects, when given kinematic body and shape of mesh they are losing their physics. I can tell since the debug outline on the item is lost and nothin is emitted when collided.
Check out this Glitch
Code when it breaks:
Static as a working example:
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