Titans are mech-style robots, descended from modern-day fledgling military exoskeletons, designed for both civilian and military applications.
There are three classes of titans, as described below.
All titans have the following special rule:
Titans are unique vehicles and take training to use efficiently. Because of this, all characters upgrade the difficulty of any Driving check made to operate a Titan.
As long as a Titan's propulsion isn't compromised it ignores the speed requirement for the Reposition maneuver.
Titans regularly have ordnance weapons on-board that has the Limited Ammo quality. Although normally Limited Ammo weapons can be reloaded with a maneuver once exhausted, Titans generally carry only one payload of ordnance, and must be reloaded back at a base or carrier starship. They cannot be reloaded in mid-combat!
The Atlas is the original Titan model produced by Hammond Robotics. It has a balance of mobility and armor, having more mobility than the Ogre, but more armor than the Stryder. This was the first Titan to be revealed.
The Atlas seems to be the second tallest Titan model, though exact measurements are unknown. Based on photos of the Atlas standing next to a pilot, it can be estimated to be between 20-25 feet tall. Its main entry point is in its chest, which opens up for the player. The Atlas also has a secondary entry point—a small hatch in the top. This is also the eject port for the Atlas.
The Atlas is the oldest Titan model on the Frontier and has instigated the development of both the Stryder and Ogre patterns. It was used through the Titan Wars, and onto the Frontier War. The Atlas is equipped with a Damage Core, which, when ready, the pilot can activate on command to substantially increase damage dealt by the Titan.
-
Silhouette: 3
-
Speed: 2
-
Handling: +0
-
Defense: 2
-
Armor: 2
-
HTT: 15
-
SST: 13
-
Control Skill: Driving
-
Compliment: One pilot
-
Passenger Capacity: None
-
Price/Rarity: 11,376(R) / 8
-
Consumables: 3 days
-
Encumbrance Capacity: 10
-
Weapons: Titan punch (Melee; Damage 2; Critical 3; Range [Engaged])
-
Damage Core: The Atlas-class Titan has an in-built damage core. Once per round on your turn, you may cause the titan to suffer 1 system strain to perform the Aim maneuver as an Incidental.
The H-KA02/a Ogre Heavy Titan is a Titan model produced by Hammond Armament Division and Wonyeon Defense. Developed as an extremely tough Titan chassis, the Ogre's design has been compared to a main battle tank, optimized for taking higher amounts of damage and dealing out more than the Atlas or Stryder Titans. The Ogre stands slightly taller than the Atlas and has bulkier armor. The main entry point of an Ogre is via a large hatch on its top rather than the chest, like the Atlas or Stryder. The Ogre is equipped with a Shield Core, which amps the Titan's shield for a limited time.
-
Silhouette: 3
-
Speed: 2
-
Handling: -1
-
Defense: 2
-
Armor: 2
-
HTT: 18
-
SST: 15
-
Control Skill: Driving
-
Compliment: One pilot
-
Passenger Capacity: None
-
Price/Rarity: 11,326(R)/8
-
Consumables: 3 days
-
Encumbrance Capacity: 10
-
Weapons: Titan Punch (Brawl; Damage 2; Critical 3; Range [Engaged]; Vicious 1)
-
Shield Core: The Ogre-class Titan has an in-built shield core. Once per round on your turn, you may cause the titan to suffer 1 system strain to perform the Brace for Impact maneuver as an Incidental.
The Stryder is a Titan chassis developed and manufactured by Hammond Robotics. Developed as an extremely mobile and maneuverable Titan variant, the Stryder's almost skeletal design has been optimized for superior speed and agility. Significant improvements have been made to its Dash Core, while the Titan can also sprint for greater distances, making it perfect for hit-and-run attacks, ambushes and rapid redeployments. Unfortunately, this speed comes at a price. The Stryder's design is stripped down compared to other Titan variants, and its armor is largely nonexistent, making it much more fragile in combat. In Titan-vs-Titan engagements, Stryder Pilots must use all available cover and their machine's impressive speed to outflank and evade their heavier adversaries, as they are unlikely to survive a straight-up slug-fest.
- Silhouette: 3
- Speed: 2
- Handling: +2
- Defense: 2
- Armor: 1
- HTT: 13
- SST: 18
- Control Skill: Driving
- Compliment: One pilot
- Passenger Capacity: None
- Price/Rarity: 11,406(R)/8
- Consumables: 3 days
- Encumbrance Capacity: 10
- Weapons: Titan Punch (Brawl; Damage 2; Critical 3; Range [Engaged]; Accurate 1)
- Dash Core: The Stryder-class Titan has an in-built dash core. Once per round on your turn, you may cause the titan to suffer 1 system strain to perform the Evade maneuver as an Incidental, ignoring the Speed requirement.
All main Titan weapons take both hands to use properly. A titan may hold it in one hand and use the other for something else, like punching someone or grabbing onto something, but requires both of the Titan's hands in order to fire them.
Titan weapons are designed to be held in an external rig so if a Titan needs both hand it can stow and retrieve them with a maneuver.
The factory issue 40mm Cannon is a semi-automatic weapon that fires a high-explosive round with good accuracy.
- 40mm Cannon: Gunnery; Damage 3; Crit 3; Range (Long); Breach 1, Vicious 1; 6,500(R) credits
The Arc Cannon fires a bolt of lightning that propagates across multiple targets. It does take a little bit of time for the capacitor to fully charge, however.
- Arc Cannon: Gunnery; Damage 2; Crit 4; Range (Medium); Accurate 1, Arc, Blast 2, Disorient 2, Prepare 1; 4,250(R) credits
The Plasma Railgun is a Titan-sized sniper weapon, used for suppression of armored targets from a distance. The weapon fires a bolt of plasma, accelerated by a system of charged rails.
- Plasma Railgun: Gunnery; Damage 4; Crit 2; Range (Extreme); Accurate 2, Breach 2, Slow-Firing 1; 13,250(R) credits
The Quad Rocket is a weapon that fires a tight-knit cluster of 4 rockets at the target, exploding upon impact.
- Quad Rocket: Gunnery; Damage 2; Crit 3; Range (Long); Blast 1, Breach 1; 5,500(R) credits
The Triple Threat is a grenade launcher that shoots 3 grenades at once. It excels at clearing rooms, and its grenades explode on armored contact, making it effective at close range against other Titans.
- Triple Threat: Gunnery; Damage 2; Crit 4; Range (Medium) Blast 2; 1,500(R) credits
The XO-16 Chaingun is a fully automatic ballistic weapon that fires 1.6 inch slugs with high precision at considerable range.
- XOTBR-16 Chaingun: Gunnery; Damage 2; Crit 3; Range (Extreme); Auto-Fire; 10,000(R) credits
The Cluster Missile pod fires a missile which, on impact, deploys a shower of secondary explosive charges that continue to explode and saturate an area for a considerable time.
The laser shot fires a lethal beam that cuts through anything in its way. It's a directed energy weapon that takes the charge rifle and and amps it up to Titan-scale.
The Multi-Target Missile System enables you to engage multiple targets at once. The Guided quality can only be activated when attacking targets made of significant metal content, like Titans and Spectres.
The Rocket Salvo launches a rapid salvo of unguided rockets.
This Titan ordnance pod requires a lock-on before you can fire. When you fire, a barrage of 3 homing missiles will launch towards your locked target. The Guided quality can only be activated when attacking targets made of significant metal content, like Titans and Spectres.
Titans are not indestructible, regardless of what the IMC wants you to believe. Each Titan is equipped with one of three defensive systems, designed to prolong the lifespan of the Titan.