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The attributes "Speed", "Boost", "TopSpeed" and "TopSpeed Boost" do not have any effect, when changed. While changing the attribute changes it in the junkyard, it does not affect the gameplay.
The text was updated successfully, but these errors were encountered:
derneuere
changed the title
Speed and Boost have no effect no gameplay
Speed and Boost have no effect on gameplay
Apr 4, 2022
While I see where you're coming from, cross-resource changes are a bit of a sketchy prospect, especially with the limited AttribSys support provided by BM. Making those fields read-only is feasible, but by the same logic, the other fields with no in-game impact (vehicle name, manufacturer name, and damage limit) should be made read-only as well, which seems rather arbitrary.
It's also worth noting that no fields in the VehicleList are able to alter vehicle performance, so changing the AttribSys through it seems out of character. That's not the case with the inverse, so perhaps with furthered AttribSys support, changing the fields there could change the fields in the VehicleList. In that case, the fields in the VehicleList could be made read-only without too much issue.
The attributes "Speed", "Boost", "TopSpeed" and "TopSpeed Boost" do not have any effect, when changed. While changing the attribute changes it in the junkyard, it does not affect the gameplay.
The text was updated successfully, but these errors were encountered: