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Speed and Boost have no effect on gameplay #3

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derneuere opened this issue Apr 4, 2022 · 2 comments
Open

Speed and Boost have no effect on gameplay #3

derneuere opened this issue Apr 4, 2022 · 2 comments

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@derneuere
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The attributes "Speed", "Boost", "TopSpeed" and "TopSpeed Boost" do not have any effect, when changed. While changing the attribute changes it in the junkyard, it does not affect the gameplay.

@derneuere derneuere changed the title Speed and Boost have no effect no gameplay Speed and Boost have no effect on gameplay Apr 4, 2022
@derneuere
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According to https://burnout.wiki/wiki/Vehicle_List_(Burnout_Paradise) it's controlled by AttribSys. Changing these values should either change the AttribSys or be not editable.

@burninrubber0
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burninrubber0 commented Apr 4, 2022

While I see where you're coming from, cross-resource changes are a bit of a sketchy prospect, especially with the limited AttribSys support provided by BM. Making those fields read-only is feasible, but by the same logic, the other fields with no in-game impact (vehicle name, manufacturer name, and damage limit) should be made read-only as well, which seems rather arbitrary.

It's also worth noting that no fields in the VehicleList are able to alter vehicle performance, so changing the AttribSys through it seems out of character. That's not the case with the inverse, so perhaps with furthered AttribSys support, changing the fields there could change the fields in the VehicleList. In that case, the fields in the VehicleList could be made read-only without too much issue.

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