diff --git a/VaultFormat/Burnoutcargraphicsasset.cs b/VaultFormat/Burnoutcargraphicsasset.cs index 93b55e3..b52a978 100644 --- a/VaultFormat/Burnoutcargraphicsasset.cs +++ b/VaultFormat/Burnoutcargraphicsasset.cs @@ -10,15 +10,15 @@ public class Burnoutcargraphicsasset : IAttribute { public int PlayerPalletteIndex { get; set; } public int PlayerColourIndex { get; set; } - public short Alloc { get; set; } //Allocate space for x* Size Always 1 in VEH_P* - public short Num_RandomTrafficColours { get; set; } // Count - public short Size { get; set; } // Size of each entry - public short EncodedTypePad { get; set; } // padding + public short Alloc { get; set; } // Allocate space for x* Size. Always 1 in VEH_P* + public short Num_RandomTrafficColours { get; set; } // Count + public short Size { get; set; } // Size of each entry + public short EncodedTypePad { get; set; } // Padding public List RandomTrafficColours { get; set; } - public short Alloc_Offences { get; set; } // Allocate space for x* Size - public short Num_Offences { get; set; } // Count - public short Size_Offences { get; set; } // Size of ea // ch entry - public short EncodedTypePad_Offences { get; set; } //padding + public short Alloc_Offences { get; set; } // Allocate space for x* Size + public short Num_Offences { get; set; } // Count + public short Size_Offences { get; set; } // Size of each entry + public short EncodedTypePad_Offences { get; set; } // Padding public AttributeHeader header { get; set; } public SizeAndPositionInformation info { get; set; } @@ -41,6 +41,8 @@ public int getDataSize() bytes.Add(BitConverter.GetBytes(EncodedTypePad)); for (int i = 0; i < Num_RandomTrafficColours; i++) bytes.Add(BitConverter.GetBytes(RandomTrafficColours[i])); + for (int i = Num_RandomTrafficColours; i < Alloc; i++) + bytes.Add(BitConverter.GetBytes(0)); bytes.Add(BitConverter.GetBytes(Alloc_Offences)); bytes.Add(BitConverter.GetBytes(Num_Offences)); bytes.Add(BitConverter.GetBytes(Size_Offences)); @@ -70,6 +72,8 @@ public void Read(ILoader loader, BinaryReader2 br) EncodedTypePad = br.ReadInt16(); for (int i = 0; i < Num_RandomTrafficColours; i++) RandomTrafficColours.Add(br.ReadInt32()); + for (int i = Num_RandomTrafficColours; i < Alloc; i++) + br.SkipUniquePadding(4); Alloc_Offences = br.ReadInt16(); Num_Offences = br.ReadInt16(); Size_Offences = br.ReadInt16(); @@ -80,16 +84,22 @@ public void Write(BinaryWriter2 bw) { bw.Write(PlayerPalletteIndex); bw.Write(PlayerColourIndex); - bw.Write(Alloc); //Allocate space for x* Size Always 1 in VEH_P* - bw.Write(Num_RandomTrafficColours); // Count - bw.Write(Size); // Size of each entry - bw.Write(EncodedTypePad); // padding + // Allocate space for x* Size. Always 1 in VEH_P* + if (Alloc < Num_RandomTrafficColours) + bw.Write(Num_RandomTrafficColours); + else + bw.Write(Alloc); + bw.Write(Num_RandomTrafficColours); // Count + bw.Write(Size); // Size of each entry + bw.Write(EncodedTypePad); // Padding for (int i = 0; i < Num_RandomTrafficColours; i++) bw.Write(RandomTrafficColours[i]); - bw.Write(Alloc_Offences); // Allocate space for x* Size - bw.Write(Num_Offences); // Count - bw.Write(Size_Offences); // Size of ea // ch entry - bw.Write(EncodedTypePad_Offences); //padding + for (int i = Num_RandomTrafficColours; i < Alloc; i++) + bw.Write(0); + bw.Write(Alloc_Offences); // Allocate space for x* Size + bw.Write(Num_Offences); // Count + bw.Write(Size_Offences); // Size of each entry + bw.Write(EncodedTypePad_Offences); // Padding } } }