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Cookie storm causing effect stack up #14
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Probably it may help. I used following code in browser console. var clickGoldenCookie = function() {
if (Game.shimmers.length >= 1) {
var gcs = Game.shimmers.filter(gc => (!(gc.wrath > 0 && redCookieAvoidance)) && (!(gc.life <= 0)) && (!(gc.l.style.opacity == 0)) );
var goldenCookie = gcs[Math.floor(Math.random()*gcs.length)];
goldenCookie.pop();
}
}
const intervalGoldenCookie = setInterval(clickGoldenCookie, 500); it can be stopped after executiong following code // in emergency case
clearInterval(intervalGoldenCookie); it's still are testing, but it should'nt going crazy during cookie storm |
I submitted a pull request to fix this, but I think that the project is abandoned |
I saw that you made a fork of this, does your fork fix this problem? |
Yes, it does |
This is a known issua that has been reported several times (like here, here, here or here).
When a cookie storm appears and we have the auto-click golden cookie option active on Uncanny, all golden cookies on screen are treated as regular golden cookies so pretty quickly you stack up effects that can last days to clear, effectively ruining the game since you get an absurd amount of cookies. I haven't seen any tickets open, but there was a mention on #4 (here).
No clue if there's a solution, but I'm opening the tickets anyway. Happened to me last night on a 1-year old save a day after installing Uncanny and it was very frustrating...
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