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Move.pas
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Move.pas
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unit Move;
{$MODE Delphi}
interface
uses
LCLIntf, LCLType, LMessages, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
Buttons, StdCtrls, ExtCtrls;
type
TfMove = class(TForm)
panFromTerr: TPanel;
Label1: TLabel;
Label2: TLabel;
panFromArmies: TPanel;
panToTerr: TPanel;
panToArmies: TPanel;
cmdOk: TBitBtn;
cmdCancel: TBitBtn;
SpeedButton1: TSpeedButton;
SpeedButton2: TSpeedButton;
SpeedButton3: TSpeedButton;
SpeedButton4: TSpeedButton;
SpeedButton6: TSpeedButton;
SpeedButton7: TSpeedButton;
SpeedButton8: TSpeedButton;
SpeedButton9: TSpeedButton;
cmdAll: TBitBtn;
cmdBalance: TBitBtn;
procedure FormShow(Sender: TObject);
procedure MoveArmiesClick(Sender: TObject);
procedure cmdOkClick(Sender: TObject);
procedure cmdAllClick(Sender: TObject);
procedure cmdBalanceClick(Sender: TObject);
procedure FormClose(Sender: TObject; var Action: TCloseAction);
procedure cmdCancelClick(Sender: TObject);
private
procedure UpdateDisplay;
public
iProv, iDest, iMinDest,
iTf, iTt: integer; // Territori Da e A attacco
end;
var
fMove: TfMove;
implementation
{$R *.lfm}
uses Globals, Main, Territ, Log;
procedure TfMove.FormShow(Sender: TObject);
begin
// posizionamento dinamico finestra
if arTerritory[iTf].Coord.X > fMain.Width div 2 then
Left := fMain.Left + 18
else
Left := fMain.Left + 338;
if arTerritory[iTf].Coord.Y > fMain.Height div 2 then
Top := fMain.Top + 70
else
Top := fMain.Top + 290;
// inizializzazione controlli
iProv := arTerritory[iTf].Army;
iDest := arTerritory[iTt].Army;
iMinDest := iDest;
panFromTerr.Caption := arTerritory[iTf].Name;
panToTerr.Caption := arTerritory[iTt].Name;
UpdateDisplay;
end;
procedure TfMove.FormClose(Sender: TObject; var Action: TCloseAction);
begin
if (ModalResult<>mrCancel) and arPlayer[iTurn].KeepLog then
ScriviLog('Troops move (' + IntToStr(arTerritory[iTt].Army-iMinDest)
+ ') from ' + arTerritory[iTf].Name + ' to ' + arTerritory[iTt].Name);
end;
procedure TfMove.UpdateDisplay;
begin
panFromArmies.Caption := IntToStr(iProv);
panToArmies.Caption := IntToStr(iDest);
end;
procedure TfMove.MoveArmiesClick(Sender: TObject);
var
iMove: integer;
begin
iMove := (Sender as TControl).Tag;
if iProv-iMove<1 then iMove := iProv - 1;
if iDest+iMove<iMinDest then iMove := iMinDest - iDest;
dec(iProv,iMove);
inc(idest,iMove);
UpdateDisplay;
end;
procedure TfMove.cmdOkClick(Sender: TObject);
begin
arTerritory[iTf].Army := iProv;
arTerritory[iTt].Army := iDest;
DisplayTerritory(iTf);
DisplayTerritory(iTt);
if arTerritory[iTt].Army=iMinDest then // Se la situazione è quella iniziale
ModalResult := mrCancel // non considero lo spostamento avvenuto
else
ModalResult := mrOK;
end;
procedure TfMove.cmdAllClick(Sender: TObject);
begin
arTerritory[iTf].Army := 1;
arTerritory[iTt].Army := iDest + iProv - 1;
DisplayTerritory(iTf);
DisplayTerritory(iTt);
if arTerritory[iTt].Army=iMinDest then // Se la situazione è quella iniziale
ModalResult := mrCancel // non considero lo spostamento avvenuto
else
ModalResult := mrOK;
end;
procedure TfMove.cmdBalanceClick(Sender: TObject);
var
iBal, iResto: integer;
begin
iBal := (iProv + iDest) div 2;
iResto := (iProv + iDest) mod 2;
iProv := iBal;
iDest := iBal + iResto;
while iDest<iMinDest do begin
inc(iDest);
dec(iProv);
end;
arTerritory[iTf].Army := iProv;
arTerritory[iTt].Army := iDest;
DisplayTerritory(iTf);
DisplayTerritory(iTt);
if arTerritory[iTt].Army=iMinDest then // Se la situazione è quella iniziale
ModalResult := mrCancel; // non considero lo spostamento avvenuto
end;
procedure TfMove.cmdCancelClick(Sender: TObject);
begin
ModalResult := mrCancel;
end;
end.