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Each MUD world has a bunch of "systems" contracts associated with it. Systems act pretty much like proxy implementations, but MUD has its own way of storing them, which will work better with a separate tab on MUD contract specifically.
For example, the tab might look like:
99% of functions are write-only, but in some rare cases we might see read functions too. I suggest to display them under the same tab, and put the buttons Read/Write/Simulate accordingly.
Each MUD world has a bunch of "systems" contracts associated with it. Systems act pretty much like proxy implementations, but MUD has its own way of storing them, which will work better with a separate tab on MUD contract specifically.
For example, the tab might look like:
99% of functions are write-only, but in some rare cases we might see read functions too. I suggest to display them under the same tab, and put the buttons Read/Write/Simulate accordingly.
API example:
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