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BasicEnemyAutoControl.cs
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BasicEnemyAutoControl.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class enemyAI : MonoBehaviour
{
[SerializeField] Transform target;
[SerializeField] float chaseRange = 5f;
[SerializeField] float turnSpeed = 5f;
float distanceToTarget = Mathf.Infinity;
NavMeshAgent navMeshAgent;
bool isProvoked = false;
Animator animator;
// Start is called before the first frame update
void Start()
{
navMeshAgent = GetComponent<NavMeshAgent>();
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
distanceToTarget = Vector3.Distance(target.position, transform.position);
if (isProvoked)
{
EngageTarget();
}
else if (distanceToTarget <= chaseRange)
{
isProvoked = true;
}
OnDrawGizmosSelected();
}
public void OnDamageTaken()
{
isProvoked = true;
}
private void FaceTarget()
{
Vector3 direction = (target.position - transform.position).normalized;
Quaternion lookRotation = Quaternion.LookRotation(new Vector3(direction.x, 0, direction.z));
transform.rotation = Quaternion.Slerp(transform.rotation,lookRotation,Time.deltaTime * turnSpeed);
}
private void EngageTarget()
{
if(distanceToTarget >= navMeshAgent.stoppingDistance )
{
ChaseTarget();
}
if (distanceToTarget<= navMeshAgent.stoppingDistance)
{
AttackTarget();
FaceTarget();
}
}
private void AttackTarget()
{
Debug.Log(name + "has seeked and is destroying" + target.name);
animator.SetBool("attack", true);
}
private void ChaseTarget()
{
navMeshAgent.SetDestination(target.position);
animator.SetTrigger("move");
animator.SetBool("attack", false);
}
void OnDrawGizmosSelected()
{
// Draw a yellow sphere at the transform's position
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position, chaseRange);
}
}