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Bevy 0.14 #38

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Bevy 0.14 #38

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Cyannide
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@Cyannide Cyannide commented Nov 21, 2024

The issue in #36 is solved by not binding an extension and having the FontLoader return our TextMeshFont struct so Bevy can infer which loader to use by the Asset type requested.

When requesting a Font asset, we don't ask for a #mesh label anymore.

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