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texture.h
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texture.h
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/*
* graphic depictions, a visual workbench for graphs
*
* Copyright (C) 2016 Matvey Soloviev
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _TEXTURE_H_
#define _TEXTURE_H_
#ifdef _WIN32
#include <olectl.h>
#endif
#include <math.h>
#include "stdafx.h"
struct BMPImage
{
int width;
int height;
char *data;
};
class CSTexture {
public:
unsigned char *data;
int xs;
int ys;
bool alpha;
GLuint tid;
void LoadBitmap(char* filename);
void BuildPOT(BMPImage *img);
void CKCopy(CSTexture *src,int r,int g,int b);
void SubareaCopy(CSTexture *src,int x1,int y1,int x2,int y2);
void Bind();
char *name;
};
#endif