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self.world.wait_for_tick(seconds=1.0/self.fps + 0.1) gets struck forever. #6
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hello, do you know how to run the make package command in the root directory of CARLA and add the town07 to the make package? |
Sorry but I have been using only Town01 and Town02.
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From: wei <[email protected]>
Sent: 26 November 2019 16:55
To: bitsauce/Carla-ppo <[email protected]>
Cc: Pranav Agarwal <[email protected]>; Author <[email protected]>
Subject: Re: [bitsauce/Carla-ppo] self.world.wait_for_tick(seconds=1.0/self.fps + 0.1) gets struck forever. (#6)
hello, do you know how to run the make package command in the root directory of CARLA and add the town07 to the make package?
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Hi Pranav, Someone else mentioned this to me in an email, and I think it is strange that I didn't encounter this myself. What I suggested is that maybe the simulation is taking longer than expected, and Have you tried to increase the If it is caused by a timeout due to the Good luck! |
Hi Marcus,
I contacted one of the developers of CARLA and they suggested me that in the latest release you need not use world.wait_for_tick the same thing is done by world.tick and if used world.wait_for_tick after world.tick it always be struck in a deadlock situation. I am using 0.9.6 and your repo is based on 0.9.5 which might be making a huge difference.
Thanking You
Pranav Agarwal
…________________________________
From: Marcus Loo Vergara <[email protected]>
Sent: 28 November 2019 03:08
To: bitsauce/Carla-ppo <[email protected]>
Cc: Pranav Agarwal <[email protected]>; Author <[email protected]>
Subject: Re: [bitsauce/Carla-ppo] self.world.wait_for_tick(seconds=1.0/self.fps + 0.1) gets struck forever. (#6)
Hi Pranav,
Someone else mentioned this to me in an email, and I think it is strange that I didn't encounter this myself.
What I suggested is that maybe the simulation is taking longer than expected, and self.world.wait_for_tick will, therefore, time out repeatedly.
Have you tried to increase the seconds parameter (lets say, add 10 instead of 0.1) or replacing the self.world.tick() in the try-except block with a pass statement?
If it is caused by a timeout due to the seconds parameter, then that is an oversight on my part.
Good luck!
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@pranav, |
In the env reset ticks never increase more than zero and the loop runs forever without moving forward. Seems the wait_for _tick id not at all receiving any input back from the server I wonder why?
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