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V0.2 will be achieved when the planned scene is completed. The main inspiration is this art piece. I already did a test on Blender to decide on the methods. To put it bluntly simple steps:
Generate a 3D SDF of the subject model with the jump-flood algorithm
Generate spline loops on the surface
Generate meshes from trimmed spline loops
There will be many artifacts that will push the project further, such as C++ hot reloading, volumes, and GPU mesh generation.
V0.2 will be achieved when the planned scene is completed. The main inspiration is this art piece. I already did a test on Blender to decide on the methods. To put it bluntly simple steps:
There will be many artifacts that will push the project further, such as C++ hot reloading, volumes, and GPU mesh generation.
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