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* Prevent AOT. This was causing nondeterminism in testing.
* Drop the state machine approach to two-nil? -- it failed new tests and
I didn't want to debug it. Partitioning is easier.
* Added pre- and post-conditions to core.
* Don't check if game is over in play-piece; it should have the opposite
as an invariant.
* A little reindentation and formatting to check for nesting errors.
$ lein run 13 13 100
Scores: {:bot-a 4, :bot-b 62, :draws 34}
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