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To test a global smooth for all the creatures of the world, you can change this line in ObjectMgr.cpp NOTE: you MUST clean the client cache |
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I found this: https://youtu.be/74_cvkTGriE?t=420 |
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Since I'm not 100% sure it's an issue or not, I'm creating a topic here to collect info and discussions about the creature smooth rotations on waypoints and random movement.
The retail behaviour
On retail (both classic and shadowlands) the creatures turn smoothly when they change direction while they are following waypoints or they are in idle random movement.
https://www.youtube.com/watch?v=zDbK-HHO7gk
The behaviour in retail during the 2009 (wotlk)
Some people, however, noticed that in a video from the 2009 the creatures were following a non smooth path: https://www.youtube.com/watch?v=O_5gRE8vy0k&list=PLF5A2ABB39D69E22C&t=29s
AC behaviour
The AC behaviour right now is basically the same of the 2009 video, however, we have not enough resources yet to understand which was the correct behaviour.
Other info and considerations
Even though the official classic expansion should resemble the version they had back in times, it's also possible that they upgraded some parts of the client and the server with some improvements from the latest expansions.
In any case, the only possible way to implement it correctly would be to find the correct information to send to the client to properly show the "turning" animation. There are some partially working experiments done but they are using workarounds that cannot be considered a solution.
References:
cmangos/issues#2050
#2796
TrinityCore/TrinityCore#22863
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