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URP and HDRP #92

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sasa42 opened this issue Jun 8, 2024 · 1 comment
Open

URP and HDRP #92

sasa42 opened this issue Jun 8, 2024 · 1 comment
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@sasa42
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sasa42 commented Jun 8, 2024

Hello,

i would like to discuss the use of URP and HDRP pipelines with AWSIM-Labs.

I did some test with AWSIM and AWSIM Labs in
2021.latest
2022.latest
2023.latest
Unity 6.0002

I would like to provide an HDRP and URP pipeline setup who enables choosing Quality settings for a wide range use cases.

Very low
Low
Medium
High
High Raytracing

Currently the AWSIM HDRP and the AWSIM Labs pipeline setup has no Quality setups.

The main advantage of HDRP is to allow Raytracing for simualtion purposes.

  • correct reflections from environment in car
  • correct refections from car on car
  • photorealistic visualisation amd simulation

....

I could provide such a setup to make the use of booth RP possible and to enable to choose the quality settings on runtime.

@mozhoku
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mozhoku commented Jun 24, 2024

We already have basic graphics quality settings in AWSIM Labs which uses URP. afaik URP doesn't support raytracing by default. Also I'm kinda reluctant to have two pipelines working together.

Having ray tracing could be useful for testing perception stuff. But it would require more hardware resources. Running Autoware and simulator in the same PC could be difficult.

Sorry for the late reply 🙏

@mozhoku mozhoku added the type:new-feature New functionalities or additions, feature requests. label Jun 24, 2024
@xmfcx xmfcx moved this to Backlog in Autoware Labs Jul 8, 2024
@xmfcx xmfcx removed the type:new-feature New functionalities or additions, feature requests. label Jul 8, 2024
@xmfcx xmfcx removed this from Autoware Labs Jul 8, 2024
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