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SuperRandomSpawner.cs
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SuperRandomSpawner.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SuperRandomSpawner : MonoBehaviour {
public GameObject[] spawnees;
public GameObject[] spawnPoints;
public float radius = 2;
int randomInt;
int randomIntTwo;
Vector3 randomVec;
void Start() {
spawnPoints = GameObject.FindGameObjectsWithTag("spawnPoint");
}
// Update is called once per frame
void Update () {
if(Input.GetMouseButton(0)) {
SpawnRandom();
}
}
int GetRandom(int count) {
return Random.Range(0, count);
}
Vector3 GetRandomVector (Vector3 vec) {
return (Random.insideUnitSphere * radius) + vec;
}
void SpawnRandom() {
randomInt = GetRandom(spawnees.Length);
randomIntTwo = GetRandom(spawnPoints.Length);
randomVec = GetRandomVector(spawnPoints[randomIntTwo].transform.position);
Instantiate(spawnees[randomInt], randomVec, spawnPoints[randomIntTwo].transform.rotation);
}
}