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Ball.cs
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Ball.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ball : MonoBehaviour {
public float lifeTime = 10f;
public bool inWindZone = false;
public GameObject windZone;
Rigidbody rb;
private void Start()
{
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
if (lifeTime > 0)
{
lifeTime -= Time.deltaTime;
if (lifeTime <= 0)
{
Destruction();
}
}
if (transform.position.y <= -20)
{
Destruction();
}
}
//private void FixedUpdate()
//{
// if(inWindZone) {
// rb.AddForce(windZone.GetComponent<WindArea>().direction * windZone.GetComponent<WindArea>().strength);
// }
//}
//void OnTriggerEnter(Collider coll) {
// if(coll.gameObject.tag == "windArea") {
// windZone = coll.gameObject;
// inWindZone = true;
// }
//}
//void OnTriggerExit(Collider coll) {
// if(coll.gameObject.tag == "windArea") {
// inWindZone = false;
// }
//}
void OnCollisionEnter(Collision coll)
{
if (coll.gameObject.name == "destroyer")
{
Destruction();
}
}
void Destruction()
{
Destroy(this.gameObject);
}
}