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projectkelinci.py
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projectkelinci.py
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#Import Library
import OpenGL.GL
import OpenGL.GLUT
import OpenGL.GLU
print("Imports successful!")
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
from random import *
import OpenGL.GLUT as glut
import sys
merah1 = 160
hijau1 = 89
biru1 = 201
merah2 = 160
hijau2 = 89
biru2 = 201
merah3 = 160
hijau3 = 89
biru3 = 201
merah4 = 160
hijau4 = 89
biru4 = 201
merah5 = 160
hijau5 = 89
biru5 = 201
merah6 = 160
hijau6 = 89
biru6 = 201
merah7 = 160
hijau7 = 89
biru7 = 201
merah8 = 160
hijau8 = 89
biru8 = 201
merah9 = 160
hijau9 = 89
biru9 = 201
merah10 = 160
hijau10 = 89
biru10 = 201
angle_time1 = 0
angle_time2 = 0
angle_time3 = 0
angle_time4 = 0
angle_time5 = 0
angle_time6 = 0
angle_time7 = 0
angle_time8 = 0
angle_time9 = 0
angle_time10 = 0
game_over = False
#draw text
def drawText(ch,xpos,ypos):
color = (69, 185, 6)
font_style = glut.GLUT_BITMAP_8_BY_13
glColor3ub(color[0],color[1],color[2])
line=0
glRasterPos2f (xpos, ypos)
for i in ch:
if i=='\n':
line=line+1
glRasterPos2f (xpos, ypos*line)
else:
glutBitmapCharacter(font_style, ord(i))
#fungsi objek badan
def Kelinci1():
glPushMatrix()
glRotated(angle_time1,0,0,1)
glScaled(2, 2, 0)
glColor3ub(merah1, hijau1, biru1)
glBegin(GL_POLYGON)
#Wajah1
glVertex2f(58, 100) #C
glVertex2f(68, 111) #D
glVertex2f(84, 121) #E
glVertex2f(104, 128) #F
glVertex2f(117, 129) #G
glVertex2f(135, 129) #H
glVertex2f(150, 126) #I
glVertex2f(162, 121) #J
glVertex2f(171, 118) #K
glVertex2f(182, 111) #L
glVertex2f(191, 101) #M
glVertex2f(197, 90) #N
glVertex2f(200, 77) #O
glVertex2f(198, 65) #P
glVertex2f(193, 52) #Q
glVertex2f(183, 41) #R
glVertex2f(169, 31) #S
glVertex2f(150, 24) #T
glVertex2f(132, 21) #U
glVertex2f(111, 22) #V
glVertex2f(89, 27) #W
glVertex2f(71, 37) #Z
glVertex2f(60, 48) #A_1
glVertex2f(53, 60) #B_1
glVertex2f(50, 73) #C_1
glVertex2f(52, 88) #D_1
glEnd()
#Telinga Kiri1
glBegin(GL_POLYGON)
glVertex2f(78, 119) #E_1
glVertex2f(65, 151) #F_1
glVertex2f(61, 163) #G_1
glVertex2f(62, 173) #H_1
glVertex2f(67, 183) #I_1
glVertex2f(76, 190) #J_1
glVertex2f(86, 192) #K_1
glVertex2f(96, 192) #L_1
glVertex2f(105, 187) #M_1
glVertex2f(112, 179) #N_1
glVertex2f(115, 171) #O_1
glVertex2f(117, 158) #P_1
glVertex2f(119, 130) #Q_1
glEnd()
#Telinga Kanan1
glBegin(GL_POLYGON)
glVertex2f(134, 130) #R_1
glVertex2f(135, 167) #S_1
glVertex2f(137, 177) #T_1
glVertex2f(142, 184) #U_1
glVertex2f(151, 190) #V_1
glVertex2f(161, 192) #W_1
glVertex2f(171, 191) #Z_1
glVertex2f(180, 185) #A_2
glVertex2f(186, 178) #B_2
glVertex2f(189, 171) #C_2
glVertex2f(189, 165) #D_2
glVertex2f(187, 153) #E_2
glVertex2f(177, 129) #F_2
glVertex2f(172, 117) #G_2
glEnd()
glPopMatrix()
def Kelinci2():
glPushMatrix()
glRotated(angle_time2,0,0,1)
glScaled(2, 2, 0)
glColor3ub(merah2, hijau2, biru2)
glBegin(GL_POLYGON)
#Wajah2
glVertex2f(358, 100) #H_2
glVertex2f(370, 112) #I_2
glVertex2f(384, 121) #J_2
glVertex2f(402, 126) #K_2
glVertex2f(415, 128) #L_2
glVertex2f(436, 128) #M_2
glVertex2f(454, 123) #N_2
glVertex2f(467, 118) #O_2
glVertex2f(478, 112) #P_2
glVertex2f(488, 102) #Q_2
glVertex2f(495, 92) #R_2
glVertex2f(499, 80) #S_2
glVertex2f(498, 67) #T_2
glVertex2f(494, 53) #U_2
glVertex2f(485, 43) #V_2
glVertex2f(472, 32) #W_2
glVertex2f(455, 24) #Z_2
glVertex2f(435, 20) #A_3
glVertex2f(412, 20) #B_3
glVertex2f(392, 25) #C_3
glVertex2f(374, 33) #D_3
glVertex2f(360, 45) #E_3
glVertex2f(352, 58) #F_3
glVertex2f(349, 72) #G_3
glVertex2f(351, 87) #H_3
glEnd()
#Telinga Kiri2
glBegin(GL_POLYGON)
glVertex2f(375, 115) #I_3
glVertex2f(363, 152) #J_3
glVertex2f(360, 163) #K_3
glVertex2f(363, 176) #L_3
glVertex2f(371, 186) #M_3
glVertex2f(380, 190) #N_3
glVertex2f(391, 191) #O_3
glVertex2f(400, 188) #P_3
glVertex2f(407, 184) #Q_3
glVertex2f(412, 177) #R_3
glVertex2f(415, 170) #S_3
glVertex2f(416, 158) #T_3
glVertex2f(415, 125) #U_3
glEnd()
#Telinga Kanan2
glBegin(GL_POLYGON)
glVertex2f(432, 125) #V_3
glVertex2f(434, 163) #W_3
glVertex2f(436, 175) #Z_3
glVertex2f(443, 184) #A_4
glVertex2f(453, 190) #B_4
glVertex2f(464, 191) #C_4
glVertex2f(473, 188) #D_4
glVertex2f(479, 185) #E_4
glVertex2f(484, 179) #F_4
glVertex2f(488, 171) #G_4
glVertex2f(489, 164) #H_4
glVertex2f(487, 153) #I_4
glVertex2f(480, 135) #J_4
glVertex2f(471, 116) #K_4
glEnd()
glPopMatrix()
def Kelinci3():
glPushMatrix()
glRotated(angle_time3,0,0,1)
glScaled(2, 2, 0)
glColor3ub(merah3, hijau3, biru3)
glBegin(GL_POLYGON)
#Wajah3
glVertex2f(58, 400) #L_4
glVertex2f(69, 411) #M_4
glVertex2f(85, 421) #N_4
glVertex2f(101, 426) #O_4
glVertex2f(115, 428) #P_4
glVertex2f(135, 428) #Q_4
glVertex2f(153, 423) #R_4
glVertex2f(167, 418) #S_4
glVertex2f(176, 413) #T_4
glVertex2f(189, 401) #U_4
glVertex2f(196, 389) #V_4
glVertex2f(199, 377) #W_4
glVertex2f(198, 365) #Z_4
glVertex2f(194, 355) #A_5
glVertex2f(188, 346) #B_5
glVertex2f(178, 336) #C_5
glVertex2f(162, 326) #D_5
glVertex2f(142, 321) #E_5
glVertex2f(122, 319) #F_5
glVertex2f(101, 322) #G_5
glVertex2f(85, 327) #H_5
glVertex2f(71, 336) #I_5
glVertex2f(60, 346) #J_5
glVertex2f(53, 357) #K_5
glVertex2f(50, 367) #L_5
glVertex2f(50, 380) #M_5
glVertex2f(53, 392) #N_5
glEnd()
#Telinga Kiri3
glBegin(GL_POLYGON)
glVertex2f(75, 415) #O_5
glVertex2f(62, 455) #P_5
glVertex2f(60, 464) #Q_5
glVertex2f(62, 474) #R_5
glVertex2f(68, 484) #S_5
glVertex2f(78, 489) #T_5
glVertex2f(87, 491) #U_5
glVertex2f(97, 490) #V_5
glVertex2f(103, 486) #W_5
glVertex2f(110, 480) #Z_5
glVertex2f(113, 473) #A_6
glVertex2f(116, 462) #B_6
glVertex2f(117, 446) #C_6
glVertex2f(115, 428) #D_6
glEnd()
#Telinga Kanan3
glBegin(GL_POLYGON)
glVertex2f(131, 428) #E_6
glVertex2f(133, 464) #F_6
glVertex2f(137, 476) #G_6
glVertex2f(144, 484) #H_6
glVertex2f(152, 489) #I_6
glVertex2f(161, 491) #J_6
glVertex2f(170, 490) #K_6
glVertex2f(178, 485) #L_6
glVertex2f(184, 478) #M_6
glVertex2f(188, 470) #N_6
glVertex2f(189, 462) #O_6
glVertex2f(186, 452) #P_6
glVertex2f(177, 430) #Q_6
glVertex2f(171, 416) #R_6
glEnd()
glPopMatrix()
def Kelinci4():
glPushMatrix()
glRotated(angle_time4,0,0,1)
glScaled(2, 2, 0)
glColor3ub(merah4, hijau4, biru4)
glBegin(GL_POLYGON)
#Wajah4
glVertex2f(358, 400) #S_6
glVertex2f(371, 413) #T_6
glVertex2f(384, 420) #U_6
glVertex2f(398, 426) #V_6
glVertex2f(415, 428) #W_6
glVertex2f(435, 428) #Z_6
glVertex2f(451, 424) #A_7
glVertex2f(467, 418) #B_7
glVertex2f(475, 414) #C_7
glVertex2f(483, 407) #D_7
glVertex2f(490, 399) #E_7
glVertex2f(496, 391) #F_7
glVertex2f(498, 381) #G_7
glVertex2f(499, 373) #H_7
glVertex2f(498, 364) #I_7
glVertex2f(495, 355) #J_7
glVertex2f(488, 345) #K_7
glVertex2f(476, 335) #L_7
glVertex2f(462, 327) #M_7
glVertex2f(449, 323) #N_7
glVertex2f(434, 320) #O_7
glVertex2f(419, 320) #P_7
glVertex2f(400, 322) #Q_7
glVertex2f(384, 328) #R_7
glVertex2f(368, 338) #S_7
glVertex2f(358, 349) #T_7
glVertex2f(352, 359) #U_7
glVertex2f(350, 370) #V_7
glVertex2f(350, 380) #W_7
glVertex2f(353, 392) #Z_7
glEnd()
#Telinga Kiri4
glBegin(GL_POLYGON)
glVertex2f(378, 417) #A_8
glVertex2f(363, 450) #B_8
glVertex2f(361, 460) #C_8
glVertex2f(361, 468) #D_8
glVertex2f(364, 476) #E_8
glVertex2f(369, 484) #F_8
glVertex2f(376, 488) #G_8
glVertex2f(385, 491) #H_8
glVertex2f(394, 491) #I_8
glVertex2f(402, 487) #J_8
glVertex2f(409, 481) #K_8
glVertex2f(413, 474) #L_8
glVertex2f(416, 465) #M_8
glVertex2f(417, 445) #N_8
glVertex2f(418, 428) #O_8
glEnd()
#Telinga Kanan4
glBegin(GL_POLYGON)
glVertex2f(432, 428) #P_8
glVertex2f(433, 461) #Q_8
glVertex2f(437, 475) #R_8
glVertex2f(442, 484) #S_8
glVertex2f(452, 489) #T_8
glVertex2f(463, 491) #U_8
glVertex2f(473, 488) #V_8
glVertex2f(481, 483) #W_8
glVertex2f(486, 476) #Z_8
glVertex2f(488, 468) #A_9
glVertex2f(488, 460) #B_9
glVertex2f(485, 449) #C_9
glVertex2f(477, 428) #D_9
glVertex2f(471, 416) #E_9
glEnd()
glPopMatrix()
def Kelinci5():
glPushMatrix()
glRotated(angle_time5,0,0,1)
glScaled(2, 2, 0)
glColor3ub(merah5, hijau5, biru5)
glBegin(GL_POLYGON)
#Wajah5
glVertex2f(660, 400) #R_11
glVertex2f(671, 412) #S_11
glVertex2f(685, 419) #T_11
glVertex2f(701, 425) #U_11
glVertex2f(714, 427) #V_11
glVertex2f(736, 427) #W_11
glVertex2f(754, 422) #Z_11
glVertex2f(768, 417) #A_12
glVertex2f(779, 411) #B_12
glVertex2f(791, 399) #C_12
glVertex2f(798, 386) #D_12
glVertex2f(800, 374) #E_12
glVertex2f(798, 363) #F_12
glVertex2f(794, 351) #G_12
glVertex2f(781, 337) #H_12
glVertex2f(764, 326) #I_12
glVertex2f(745, 321) #J_12
glVertex2f(727, 319) #K_12
glVertex2f(711, 320) #L_12
glVertex2f(688, 326) #M_12
glVertex2f(674, 334) #N_12
glVertex2f(663, 343) #O_12
glVertex2f(656, 353) #P_12
glVertex2f(651, 365) #Q_12
glVertex2f(650, 379) #R_12
glVertex2f(654, 392) #S_12
glEnd()
#Telinga Kiri5
glBegin(GL_POLYGON)
glVertex2f(679, 416) #T_12
glVertex2f(666, 446) #U_12
glVertex2f(662, 460) #V_12
glVertex2f(662, 470) #W_12
glVertex2f(666, 479) #Z_12
glVertex2f(673, 485) #A_13
glVertex2f(681, 489) #B_13
glVertex2f(690, 491) #C_13
glVertex2f(699, 489) #D_13
glVertex2f(706, 485) #E_13
glVertex2f(711, 479) #F_13
glVertex2f(715, 472) #G_13
glVertex2f(716, 464) #H_13
glVertex2f(717, 455) #I_13
glVertex2f(719, 428) #J_13
glEnd()
#Telinga Kanan5
glBegin(GL_POLYGON)
glVertex2f(732, 428) #K_13
glVertex2f(734, 462) #L_13
glVertex2f(737, 474) #M_13
glVertex2f(743, 483) #N_13
glVertex2f(753, 489) #O_13
glVertex2f(762, 490) #P_13
glVertex2f(770, 490) #Q_13
glVertex2f(777, 486) #R_13
glVertex2f(783, 481) #S_13
glVertex2f(788, 473) #T_13
glVertex2f(789, 465) #U_13
glVertex2f(789, 457) #V_13
glVertex2f(783, 442) #W_13
glVertex2f(772, 415) #Z_13
glEnd()
glPopMatrix()
def Kelinci6():
glPushMatrix()
glRotated(angle_time6,0,0,1)
glScaled(2, 2, 0)
glColor3ub(merah6, hijau6, biru6)
glBegin(GL_POLYGON)
#Wajah6
glVertex2f(660, 100) #F_9
glVertex2f(671, 111) #G_9
glVertex2f(684, 118) #H_9
glVertex2f(698, 123) #I_9
glVertex2f(713, 126) #J_9
glVertex2f(734, 126) #K_9
glVertex2f(749, 122) #L_9
glVertex2f(767, 116) #M_9
glVertex2f(777, 110) #N_9
glVertex2f(788, 100) #O_9
glVertex2f(794, 92) #P_9
glVertex2f(797, 82) #Q_9
glVertex2f(799, 73) #R_9
glVertex2f(798, 61) #S_9
glVertex2f(793, 51) #T_9
glVertex2f(786, 41) #U_9
glVertex2f(774, 32) #V_9
glVertex2f(760, 24) #W_9
glVertex2f(742, 19) #Z_9
glVertex2f(721, 18) #A_10
glVertex2f(700, 20) #B_10
glVertex2f(681, 28) #C_10
glVertex2f(667, 36) #D_10
glVertex2f(657, 47) #E_10
glVertex2f(652, 58) #F_10
glVertex2f(649, 69) #G_10
glVertex2f(650, 82) #H_10
glVertex2f(654, 92) #I_10
glEnd()
#Telinga Kiri6
glBegin(GL_POLYGON)
glVertex2f(678, 115) #J_10
glVertex2f(667, 139) #K_10
glVertex2f(661, 157) #L_10
glVertex2f(661, 165) #M_10
glVertex2f(663, 174) #N_10
glVertex2f(669, 182) #O_10
glVertex2f(678, 188) #P_10
glVertex2f(687, 189) #Q_10
glVertex2f(697, 188) #R_10
glVertex2f(705, 183) #S_10
glVertex2f(711, 177) #T_10
glVertex2f(714, 169) #U_10
glVertex2f(716, 155) #V_10
glVertex2f(717, 137) #W_10
glVertex2f(718, 126) #Z_10
glEnd()
#Telinga Kanan6
glBegin(GL_POLYGON)
glVertex2f(731, 126) #A_11
glVertex2f(733, 161) #B_11
glVertex2f(736, 172) #C_11
glVertex2f(740, 179) #D_11
glVertex2f(746, 185) #E_11
glVertex2f(754, 188) #F_11
glVertex2f(761, 189) #G_11
glVertex2f(769, 188) #H_11
glVertex2f(775, 185) #I_11
glVertex2f(781, 180) #J_11
glVertex2f(785, 175) #K_11
glVertex2f(787, 169) #L_11
glVertex2f(788, 163) #M_11
glVertex2f(787, 155) #N_11
glVertex2f(783, 142) #O_11
glVertex2f(776, 124) #P_11
glVertex2f(771, 114) #Q_11
glEnd()
glPopMatrix()
def Kelinci7():
glPushMatrix()
glRotated(angle_time7,0,0,1)
glScaled(2, 2, 0)
glColor3ub(merah7, hijau7, biru7)
glBegin(GL_POLYGON)
#Wajah7
glVertex2f(959, 400) #I_18
glVertex2f(969, 410) #J_18
glVertex2f(981, 418) #K_18
glVertex2f(1000, 426) #L_18
glVertex2f(1016, 428) #M_18
glVertex2f(1035, 428) #N_18
glVertex2f(1051, 424) #O_18
glVertex2f(1068, 418) #P_18
glVertex2f(1078, 412) #Q_18
glVertex2f(1088, 402) #R_18
glVertex2f(1096, 391) #S_18
glVertex2f(1100, 380) #T_18
glVertex2f(1099, 365) #U_18
glVertex2f(1094, 352) #V_18
glVertex2f(1085, 341) #W_18
glVertex2f(1071, 331) #Z_18
glVertex2f(1052, 323) #A_19
glVertex2f(1031, 320) #B_19
glVertex2f(1008, 321) #C_19
glVertex2f(990, 326) #D_19
glVertex2f(973, 335) #E_19
glVertex2f(958, 349) #F_19
glVertex2f(952, 362) #G_19
glVertex2f(950, 374) #H_19
glVertex2f(952, 388) #I_19
glEnd()
#Telinga Kiri7
glBegin(GL_POLYGON)
glVertex2f(978, 418) #J_19
glVertex2f(965, 448) #K_19
glVertex2f(962, 460) #L_19
glVertex2f(962, 469) #M_19
glVertex2f(965, 477) #N_19
glVertex2f(972, 485) #O_19
glVertex2f(980, 490) #P_19
glVertex2f(989, 491) #Q_19
glVertex2f(998, 490) #R_19
glVertex2f(1005, 486) #S_19
glVertex2f(1011, 479) #T_19
glVertex2f(1015, 471) #U_19
glVertex2f(1016, 461) #V_19
glVertex2f(1018, 443) #W_19
glVertex2f(1019, 428) #Z_19
glEnd()
#Telinga Kanan7
glBegin(GL_POLYGON)
glVertex2f(1032, 428) #A_20
glVertex2f(1035, 466) #B_20
glVertex2f(1038, 477) #C_20
glVertex2f(1044, 484) #D_20
glVertex2f(1052, 489) #E_20
glVertex2f(1062, 491) #F_20
glVertex2f(1071, 489) #G_20
glVertex2f(1079, 485) #H_20
glVertex2f(1084, 479) #I_20
glVertex2f(1088, 472) #J_20
glVertex2f(1089, 463) #K_20
glVertex2f(1088, 454) #L_20
glVertex2f(1080, 433) #M_20
glVertex2f(1072, 416) #N_20
glEnd()
glPopMatrix()
def Kelinci8():
glPushMatrix()
glRotated(angle_time8,0,0,1)
glScaled(2, 2, 0)
glColor3ub(merah8, hijau8, biru8)
glBegin(GL_POLYGON)
#Wajah8
glVertex2f(960, 100) #A_14
glVertex2f(971, 111) #B_14
glVertex2f(983, 119) #C_14
glVertex2f(996, 124) #D_14
glVertex2f(1014, 128) #E_14
glVertex2f(1036, 127) #F_14
glVertex2f(1052, 123) #G_14
glVertex2f(1067, 118) #H_14
glVertex2f(1078, 111) #I_14
glVertex2f(1089, 102) #J_14
glVertex2f(1096, 90) #K_14
glVertex2f(1100, 77) #L_14
glVertex2f(1099, 64) #M_14
glVertex2f(1092, 50) #N_14
glVertex2f(1080, 37) #O_14
glVertex2f(1063, 26) #P_14
glVertex2f(1044, 21) #Q_14
glVertex2f(1025, 19) #R_14
glVertex2f(1003, 21) #S_14
glVertex2f(984, 28) #T_14
glVertex2f(967, 39) #U_14
glVertex2f(957, 51) #V_14
glVertex2f(950, 66) #W_14
glVertex2f(951, 83) #Z_14
glEnd()
#Telinga Kiri8
glBegin(GL_POLYGON)
glVertex2f(979, 116) #A_15
glVertex2f(966, 146) #B_15
glVertex2f(962, 159) #C_15
glVertex2f(961, 168) #D_15
glVertex2f(966, 179) #E_15
glVertex2f(974, 186) #F_15
glVertex2f(982, 190) #G_15
glVertex2f(991, 191) #H_15
glVertex2f(1002, 187) #I_15
glVertex2f(1009, 182) #J_15
glVertex2f(1014, 172) #K_15
glVertex2f(1016, 163) #L_15
glVertex2f(1017, 152) #M_15
glVertex2f(1019, 128) #N_15
glEnd()
#Telinga Kanan8
glBegin(GL_POLYGON)
glVertex2f(1032, 128) #O_15
glVertex2f(1035, 163) #P_15
glVertex2f(1037, 174) #Q_15
glVertex2f(1041, 181) #R_15
glVertex2f(1049, 187) #S_15
glVertex2f(1058, 190) #T_15
glVertex2f(1066, 190) #U_15
glVertex2f(1072, 188) #V_15
glVertex2f(1079, 184) #W_15
glVertex2f(1085, 178) #Z_15
glVertex2f(1088, 170) #A_16
glVertex2f(1089, 163) #B_16
glVertex2f(1088, 154) #C_16
glVertex2f(1082, 138) #D_16
glVertex2f(1072, 115) #E_16
glEnd()
glPopMatrix()
def Kelinci9():
glPushMatrix()
glRotated(angle_time9,0,0,1)
glScaled(2, 2, 0)
glColor3ub(merah9, hijau9, biru9)
glBegin(GL_POLYGON)
#Wajah9
glVertex2f(1258, 400) #O_20
glVertex2f(1268, 410) #P_20
glVertex2f(1281, 419) #Q_20
glVertex2f(1296, 425) #R_20
glVertex2f(1314, 428) #S_20
glVertex2f(1336, 428) #T_20
glVertex2f(1353, 424) #U_20
glVertex2f(1368, 417) #V_20
glVertex2f(1377, 412) #W_20
glVertex2f(1387, 403) #Z_20
glVertex2f(1394, 393) #A_21
glVertex2f(1399, 381) #B_21
glVertex2f(1400, 370) #C_21
glVertex2f(1396, 356) #D_21
glVertex2f(1388, 345) #E_21
glVertex2f(1377, 335) #F_21
glVertex2f(1362, 327) #G_21
glVertex2f(1343, 321) #H_21
glVertex2f(1326, 320) #I_21
glVertex2f(1308, 321) #J_21
glVertex2f(1289, 326) #K_21
glVertex2f(1273, 335) #L_21
glVertex2f(1261, 345) #M_21
glVertex2f(1253, 358) #N_21
glVertex2f(1250, 373) #O_21
glVertex2f(1252, 387) #P_21
glEnd()
#Telinga Kiri9
glBegin(GL_POLYGON)
glVertex2f(1278, 416) #Q_21
glVertex2f(1264, 450) #R_21
glVertex2f(1262, 459) #S_21
glVertex2f(1261, 468) #T_21
glVertex2f(1265, 478) #U_21
glVertex2f(1272, 486) #V_21
glVertex2f(1280, 490) #W_21
glVertex2f(1289, 491) #Z_21
glVertex2f(1298, 489) #A_22
glVertex2f(1304, 486) #B_22
glVertex2f(1311, 480) #C_22
glVertex2f(1315, 470) #D_22
glVertex2f(1316, 456) #E_22
glVertex2f(1318, 428) #F_22
glEnd()
#Telinga Kanan9
glBegin(GL_POLYGON)
glVertex2f(1332, 428) #G_22
glVertex2f(1334, 465) #H_22
glVertex2f(1337, 476) #I_22
glVertex2f(1343, 484) #J_22
glVertex2f(1354, 490) #K_22
glVertex2f(1363, 491) #L_22
glVertex2f(1372, 489) #M_22
glVertex2f(1378, 485) #N_22
glVertex2f(1385, 478) #O_22
glVertex2f(1388, 472) #P_22
glVertex2f(1389, 464) #Q_22
glVertex2f(1388, 457) #R_22
glVertex2f(1384, 444) #S_22
glVertex2f(1371, 416) #T_22
glEnd()
glPopMatrix()
def Kelinci10():
glPushMatrix()
glRotated(angle_time10,0,0,1)
glScaled(2, 2, 0)
glColor3ub(merah10, hijau10, biru10)
glBegin(GL_POLYGON)
#Wajah10
glVertex2f(1258, 100) #F_16
glVertex2f(1271, 112) #G_16
glVertex2f(1283, 119) #H_16
glVertex2f(1301, 125) #I_16
glVertex2f(1313, 127) #J_16
glVertex2f(1335, 127) #K_16
glVertex2f(1352, 123) #L_16
glVertex2f(1367, 118) #M_16
glVertex2f(1377, 112) #N_16
glVertex2f(1388, 102) #O_16
glVertex2f(1396, 90) #P_16
glVertex2f(1399, 77) #Q_16
glVertex2f(1398, 65) #R_16
glVertex2f(1393, 52) #S_16
glVertex2f(1385, 42) #T_16
glVertex2f(1368, 29) #U_16
glVertex2f(1350, 23) #V_16
glVertex2f(1329, 19) #W_16
glVertex2f(1304, 21) #Z_16
glVertex2f(1283, 28) #A_17
glVertex2f(1266, 39) #B_17
glVertex2f(1255, 52) #C_17
glVertex2f(1250, 70) #D_17
glVertex2f(1251, 86) #E_17
glEnd()
#Telinga Kiri10
glBegin(GL_POLYGON)
glVertex2f(1278, 116) #F_17
glVertex2f(1264, 150) #G_17
glVertex2f(1261, 162) #H_17
glVertex2f(1263, 174) #I_17
glVertex2f(1269, 183) #J_17
glVertex2f(1277, 188) #K_17
glVertex2f(1286, 191) #L_17
glVertex2f(1296, 189) #M_17
glVertex2f(1304, 186) #N_17
glVertex2f(1311, 178) #O_17
glVertex2f(1314, 170) #P_17
glVertex2f(1316, 157) #Q_17
glVertex2f(1318, 127) #R_17
glEnd()
#Telinga Kanan10
glBegin(GL_POLYGON)
glVertex2f(1332, 127) #S_17
glVertex2f(1334, 163) #T_17
glVertex2f(1336, 173) #U_17
glVertex2f(1341, 182) #V_17
glVertex2f(1350, 188) #W_17
glVertex2f(1360, 190) #Z_17
glVertex2f(1368, 190) #A_18
glVertex2f(1376, 186) #B_18
glVertex2f(1383, 180) #C_18
glVertex2f(1388, 171) #D_18
glVertex2f(1389, 162) #E_18
glVertex2f(1386, 152) #F_18
glVertex2f(1381, 137) #G_18
glVertex2f(1371, 115) #H_18
glEnd()
glPopMatrix()
#Fungsi Ubah Warna Kelinci
def iniHandleMouse(button, state, x, y):
global merah1, hijau1, biru1
global merah2, hijau2, biru2
global merah3, hijau3, biru3
global merah4, hijau4, biru4
global merah5, hijau5, biru5
global merah6, hijau6, biru6
global merah7, hijau7, biru7
global merah8, hijau8, biru8
global merah9, hijau9, biru9
global merah10, hijau10, biru10
if button == GLUT_RIGHT_BUTTON and state == GLUT_DOWN:
if merah1 == 160 and hijau1 == 89 and biru1 == 201 and 42<x<95 and 325<y<410 :
merah1 = randint (0, 255)
hijau1 = randint (0, 255)
biru1 = randint (0, 255)
print("Klik Kanan ditekan ", "(", x, ",", y, ")")
elif button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
if merah1 == 160 and hijau1 == 89 and biru1 == 201 and 42<x<95 and 325<y<410 :
merah1 = 252
hijau1 = 3
biru1 = 3
print("Klik Kiri ditekan ", "(", x, ",", y, ")")
if button == GLUT_RIGHT_BUTTON and state == GLUT_DOWN:
if merah2 == 160 and hijau2 == 89 and biru2 == 201 and 149<x<202 and 330<y<414 :
merah2 = randint (0, 255)
hijau2 = randint (0, 255)
biru2 = randint (0, 255)
print("Klik Kanan ditekan ", "(", x, ",", y, ")")
elif button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
if merah2 == 160 and hijau2 == 89 and biru2 == 201 and 149<x<202 and 330<y<414 :
merah2 = 252
hijau2 = 3
biru2 = 3
print("Klik Kiri ditekan ", "(", x, ",", y, ")")
if button == GLUT_RIGHT_BUTTON and state == GLUT_DOWN:
if merah3 == 160 and hijau3 == 89 and biru3 == 201 and 41<x<97 and 178<y<263 :
merah3 = randint (0, 255)
hijau3 = randint (0, 255)
biru3 = randint (0, 255)
print("Klik Kanan ditekan ", "(", x, ",", y, ")")
elif button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
if merah3 == 160 and hijau3 == 89 and biru3 == 201 and 41<x<97 and 178<y<263 :
merah3 = 252
hijau3 = 3
biru3 = 3
print("Klik Kiri ditekan ", "(", x, ",", y, ")")
if button == GLUT_RIGHT_BUTTON and state == GLUT_DOWN:
if merah4 == 160 and hijau4 == 89 and biru4 == 201 and 151<x<203 and 170<y<256 :
merah4 = randint (0, 255)
hijau4 = randint (0, 255)
biru4 = randint (0, 255)
print("Klik Kanan ditekan ", "(", x, ",", y, ")")
elif button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
if merah4 == 160 and hijau4 == 89 and biru4 == 201 and 151<x<203 and 170<y<256 :
merah4 = 252
hijau4 = 3
biru4 = 3
print("Klik Kiri ditekan ", "(", x, ",", y, ")")
if button == GLUT_RIGHT_BUTTON and state == GLUT_DOWN:
if merah5 == 160 and hijau5 == 89 and biru5 == 201 and 255<x<308 and 181<y<263 :
merah5 = randint (0, 255)
hijau5 = randint (0, 255)
biru5 = randint (0, 255)
print("Klik Kanan ditekan ", "(", x, ",", y, ")")
elif button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
if merah5 == 160 and hijau5 == 89 and biru5 == 201 and 255<x<308 and 181<y<263 :
merah5 = 252
hijau5 = 3
biru5 = 3
print("Klik Kiri ditekan ", "(", x, ",", y, ")")
if button == GLUT_RIGHT_BUTTON and state == GLUT_DOWN:
if merah6 == 160 and hijau6 == 89 and biru6 == 201 and 256<x<310 and 329<y<413 :
merah6 = randint (0, 255)
hijau6 = randint (0, 255)
biru6 = randint (0, 255)
print("Klik Kanan ditekan ", "(", x, ",", y, ")")
elif button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
if merah6 == 160 and hijau6 == 89 and biru6 == 201 and 256<x<310 and 329<y<413 :
merah6 = 252
hijau6 = 3
biru6 = 3
print("Klik Kiri ditekan ", "(", x, ",", y, ")")
if button == GLUT_RIGHT_BUTTON and state == GLUT_DOWN:
if merah7 == 160 and hijau7 == 89 and biru7 == 201 and 362<x<418 and 178<y<262 :
merah7 = randint (0, 255)
hijau7 = randint (0, 255)
biru7 = randint (0, 255)
print("Klik Kanan ditekan ", "(", x, ",", y, ")")
elif button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
if merah7 == 160 and hijau7 == 89 and biru7 == 201 and 362<x<418 and 178<y<262 :
merah7 = 252
hijau7 = 3
biru7 = 3
print("Klik Kiri ditekan ", "(", x, ",", y, ")")
if button == GLUT_RIGHT_BUTTON and state == GLUT_DOWN:
if merah8 == 160 and hijau8 == 89 and biru8 == 201 and 365<x<416 and 329<y<414 :
merah8 = randint (0, 255)
hijau8 = randint (0, 255)
biru8 = randint (0, 255)
print("Klik Kanan ditekan ", "(", x, ",", y, ")")
elif button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
if merah8 == 160 and hijau8 == 89 and biru8 == 201 and 365<x<416 and 329<y<414 :
merah8 = 252
hijau8 = 3
biru8 = 3
print("Klik Kiri ditekan ", "(", x, ",", y, ")")
if button == GLUT_RIGHT_BUTTON and state == GLUT_DOWN:
if merah9 == 160 and hijau9 == 89 and biru9 == 201 and 472<x<524 and 150<y<236 :
merah9 = randint (0, 255)
hijau9 = randint (0, 255)
biru9 = randint (0, 255)
print("Klik Kanan ditekan ", "(", x, ",", y, ")")
elif button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
if merah9 == 160 and hijau9 == 89 and biru9 == 201 and 472<x<524 and 150<y<236 :
merah9 = 252
hijau9 = 3
biru9 = 3
print("Klik Kiri ditekan ", "(", x, ",", y, ")")
if button == GLUT_RIGHT_BUTTON and state == GLUT_DOWN:
if merah10 == 160 and hijau10 == 89 and biru10 == 201 and 471<x<522 and 330<y<414 :
merah10 = randint (0, 255)
hijau10 = randint (0, 255)
biru10 = randint (0, 255)
print("Klik Kanan ditekan ", "(", x, ",", y, ")")
elif button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
if merah10 == 160 and hijau10 == 89 and biru10 == 201 and 471<x<522 and 330<y<414 :
merah10 = 252
hijau10 = 3
biru10 = 3
print("Klik Kiri ditekan ", "(", x, ",", y, ")")
def timer1(value):
global angle_time1
if angle_time1 == 0:
angle_time1 += 2
else :
angle_time1 -= 2
glutTimerFunc(200, timer1, 0)
def timer2(value):
global angle_time2
if angle_time2 == 0:
angle_time2 += 2
else :
angle_time2 -= 2
glutTimerFunc(210, timer2, 0)
def timer3(value):
global angle_time3
if angle_time3 == 0:
angle_time3 += 2
else :
angle_time3 -= 2
glutTimerFunc(220, timer3, 0)
def timer4(value):
global angle_time4
if angle_time4 == 0:
angle_time4 += 2
else :
angle_time4 -= 2
glutTimerFunc(200, timer4, 0)
def timer5(value):
global angle_time5
if angle_time5 == 0:
angle_time5 += 2
else :
angle_time5 -= 2
glutTimerFunc(210, timer5, 0)