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// on receive canvas from other module
this._htracker.customTrack(canvas);
I also made some hacks around not sending an image before getting a response for the previous one. It could be useful to have a less-hacky way of bypassing the built-in getUserMedia handling.
Thanks! And thanks for the great library... I knew that it was just a matter of time before somebody made a good one. Meemoo is all about tying these libraries together for quick experimentation and prototyping.
My project has a camera module already, so I wanted to us that canvas instead of the video. To headtrackr.js I added:
and in my app:
I also made some hacks around not sending an image before getting a response for the previous one. It could be useful to have a less-hacky way of bypassing the built-in getUserMedia handling.
Here is my demo: http://meemoo.org/iframework/#gist/5005786
Vid: http://vine.co/v/b6PntIHlaj6
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