diff --git a/c codes/BreadthFirstSearch.c b/c codes/BreadthFirstSearch.c new file mode 100644 index 00000000..54117595 --- /dev/null +++ b/c codes/BreadthFirstSearch.c @@ -0,0 +1,169 @@ +// BFS algorithm in C + +#include +#include +#define SIZE 40 + +struct queue { + int items[SIZE]; + int front; + int rear; +}; + +struct queue* createQueue(); +void enqueue(struct queue* q, int); +int dequeue(struct queue* q); +void display(struct queue* q); +int isEmpty(struct queue* q); +void printQueue(struct queue* q); + +struct node { + int vertex; + struct node* next; +}; + +struct node* createNode(int); + +struct Graph { + int numVertices; + struct node** adjLists; + int* visited; +}; + +// BFS algorithm +void bfs(struct Graph* graph, int startVertex) { + struct queue* q = createQueue(); + + graph->visited[startVertex] = 1; + enqueue(q, startVertex); + + while (!isEmpty(q)) { + printQueue(q); + int currentVertex = dequeue(q); + printf("Visited %d\n", currentVertex); + + struct node* temp = graph->adjLists[currentVertex]; + + while (temp) { + int adjVertex = temp->vertex; + + if (graph->visited[adjVertex] == 0) { + graph->visited[adjVertex] = 1; + enqueue(q, adjVertex); + } + temp = temp->next; + } + } +} + +// Creating a node +struct node* createNode(int v) { + struct node* newNode = malloc(sizeof(struct node)); + newNode->vertex = v; + newNode->next = NULL; + return newNode; +} + +// Creating a graph +struct Graph* createGraph(int vertices) { + struct Graph* graph = malloc(sizeof(struct Graph)); + graph->numVertices = vertices; + + graph->adjLists = malloc(vertices * sizeof(struct node*)); + graph->visited = malloc(vertices * sizeof(int)); + + int i; + for (i = 0; i < vertices; i++) { + graph->adjLists[i] = NULL; + graph->visited[i] = 0; + } + + return graph; +} + +// Add edge +void addEdge(struct Graph* graph, int src, int dest) { + // Add edge from src to dest + struct node* newNode = createNode(dest); + newNode->next = graph->adjLists[src]; + graph->adjLists[src] = newNode; + + // Add edge from dest to src + newNode = createNode(src); + newNode->next = graph->adjLists[dest]; + graph->adjLists[dest] = newNode; +} + +// Create a queue +struct queue* createQueue() { + struct queue* q = malloc(sizeof(struct queue)); + q->front = -1; + q->rear = -1; + return q; +} + +// Check if the queue is empty +int isEmpty(struct queue* q) { + if (q->rear == -1) + return 1; + else + return 0; +} + +// Adding elements into queue +void enqueue(struct queue* q, int value) { + if (q->rear == SIZE - 1) + printf("\nQueue is Full!!"); + else { + if (q->front == -1) + q->front = 0; + q->rear++; + q->items[q->rear] = value; + } +} + +// Removing elements from queue +int dequeue(struct queue* q) { + int item; + if (isEmpty(q)) { + printf("Queue is empty"); + item = -1; + } else { + item = q->items[q->front]; + q->front++; + if (q->front > q->rear) { + printf("Resetting queue "); + q->front = q->rear = -1; + } + } + return item; +} + +// Print the queue +void printQueue(struct queue* q) { + int i = q->front; + + if (isEmpty(q)) { + printf("Queue is empty"); + } else { + printf("\nQueue contains \n"); + for (i = q->front; i < q->rear + 1; i++) { + printf("%d ", q->items[i]); + } + } +} + +int main() { + struct Graph* graph = createGraph(6); + addEdge(graph, 0, 1); + addEdge(graph, 0, 2); + addEdge(graph, 1, 2); + addEdge(graph, 1, 4); + addEdge(graph, 1, 3); + addEdge(graph, 2, 4); + addEdge(graph, 3, 4); + + bfs(graph, 0); + + return 0; +}