Server for multiplayer snake game written in Rust. It is my playground for trying out Rust and all it offers.
Server-client protocol is a simpler version of one described in Slither.io-Protocol.
Since I was more interested in learning Rust and implementing server in Rust, game logic is very simple. Only basic snake movement and death when out of screen are implemented.
There is also hacked-up game client written in javascript under the web folder.
- cargo build or cargo build --release
- ./target/debug/rust-snake or ./target/release/rust-snake