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mark orthographic as done in README
Check #699: Commit 13f7bf1 pushed by ashpil
December 9, 2024 04:11 2m 53s trunk
December 9, 2024 04:11 2m 53s
online: controllable navigation speed
Check #698: Commit 750a0e9 pushed by ashpil
December 8, 2024 21:55 3m 11s trunk
December 8, 2024 21:55 3m 11s
rename Lens -> Camera in straggling places
Check #697: Commit 2527340 pushed by ashpil
December 8, 2024 21:46 3m 7s trunk
December 8, 2024 21:46 3m 7s
add camera names
Check #696: Commit 8be083e pushed by ashpil
December 8, 2024 21:43 2m 53s trunk
December 8, 2024 21:43 2m 53s
support orthographic cameras
Check #695: Commit 34f92ab pushed by ashpil
December 8, 2024 10:11 2m 44s trunk
December 8, 2024 10:11 2m 44s
use ThinLens in Camera
Check #694: Commit 07c0129 pushed by ashpil
December 8, 2024 02:16 3m 30s trunk
December 8, 2024 02:16 3m 30s
rename Lens -> Camera
Check #693: Commit 834f88b pushed by ashpil
December 8, 2024 00:44 2m 35s trunk
December 8, 2024 00:44 2m 35s
move Sensor into hrtsystem
Check #692: Commit 2efb0f0 pushed by ashpil
December 8, 2024 00:27 2m 25s trunk
December 8, 2024 00:27 2m 25s
allow camera selection in online gui
Check #691: Commit ed410aa pushed by ashpil
December 3, 2024 08:03 2m 40s trunk
December 3, 2024 08:03 2m 40s
do camera from gltf transformation as matrix
Check #690: Commit 6d6cfc6 pushed by ashpil
December 3, 2024 07:08 2m 41s trunk
December 3, 2024 07:08 2m 41s
tweak Mat3.transpose
Check #689: Commit 55dcd7f pushed by ashpil
December 3, 2024 06:29 2m 16s trunk
December 3, 2024 06:29 2m 16s
store camera orientation as matrix
Check #688: Commit 691c2a4 pushed by ashpil
December 3, 2024 06:27 2m 55s trunk
December 3, 2024 06:27 2m 55s
move aspect ratio into GPU-side camera struct
Check #687: Commit 927aca6 pushed by ashpil
December 2, 2024 02:24 2m 32s trunk
December 2, 2024 02:24 2m 32s
use more sane matrix convention in ray.hlsl
Check #686: Commit 22b2337 pushed by ashpil
December 2, 2024 02:14 2m 49s trunk
December 2, 2024 02:14 2m 49s
don't crash on default materials
Check #685: Commit cb7c6f2 pushed by ashpil
November 26, 2024 05:04 3m 2s trunk
November 26, 2024 05:04 3m 2s
update README
Check #684: Commit 6ea52d5 pushed by ashpil
November 25, 2024 04:12 2m 25s trunk
November 25, 2024 04:12 2m 25s
ignore glTF primitives with non-opaque alpha mode
Check #683: Commit 099ae80 pushed by ashpil
November 24, 2024 23:24 4m 42s trunk
November 24, 2024 23:24 4m 42s
ignore glTF primitives with non-opaque alpha mode
Check #682: Commit fa1a4df pushed by ashpil
November 24, 2024 23:21 2m 29s trunk
November 24, 2024 23:21 2m 29s
ignore additional texcoords
Check #681: Commit cc23ec1 pushed by ashpil
November 24, 2024 22:28 2m 14s trunk
November 24, 2024 22:28 2m 14s
actually load metalness for metalness instead of occlusion
Check #680: Commit 9df38a6 pushed by ashpil
November 24, 2024 19:35 2m 55s trunk
November 24, 2024 19:35 2m 55s
support u8 indices
Check #679: Commit c82e3b2 pushed by ashpil
November 24, 2024 09:29 2m 41s trunk
November 24, 2024 09:29 2m 41s
fix validation error in equirectangular to gpu copy
Check #678: Commit 798bfc2 pushed by ashpil
November 24, 2024 08:54 2m 15s trunk
November 24, 2024 08:54 2m 15s
use better squareToTriangle
Check #677: Commit e6045da pushed by ashpil
November 23, 2024 08:37 2m 6s trunk
November 23, 2024 08:37 2m 6s
fix bug setting roughness to metalness
Check #676: Commit 2b1ad3a pushed by ashpil
November 23, 2024 03:22 2m 44s trunk
November 23, 2024 03:22 2m 44s
fix bug setting metalness to roughness
Check #675: Commit ce7c721 pushed by ashpil
November 22, 2024 08:42 2m 14s trunk
November 22, 2024 08:42 2m 14s