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a: font: german umlauts won't work. #141
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In earlier versions, this was resolved by running the program with In the current version, this won't work. The program will run, but will crash when a utf8 multi-byte glyph is rendered due to a known but untracked bug in the Ultimately, there should be a way to render valid utf8 runes and revert to byte representation when an error replacement character is normally encountered. I haven't looked into that yet, but there would need to be an efficient way of doing that. In the meantime, this is a good reminder for me to write up that fonts bug and fix it when time permits so that the |
Wouldn't it make more sense to have |
Yes, eventually. The problem of utf8 not being idempotent prevented this from being the default before (invalid utf8 is converted one way into a replacement character which is unacceptable for binary files). The flag |
I press "test äöüß".
a
gives me:The text was updated successfully, but these errors were encountered: