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Support object grabbing #530
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We need a new clientEvent Just childs the object to grabber, based on the initial offset between them (will keep it pose-locked to hand) More important part is other clients validating that the object being grabbed is a |
Actually that's still a problem when you release, because non-editor users still can't write the new (stationary) position of the grabbable object. Maybe persist needs to special case the |
Joey has done some work on this, this week.
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It would be good to decide if this is an:
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If the object is a child of the |
Huh, parents handle publishing pose of children? I didn't know that... |
Related to #532 |
This is partially supported "natively" in AFRAME from v1.5.0. Does not of course, address network publishing, persist updating, or state conflicts of grabbed or graber |
Would be great to have a way to grab and drag objects like super hands has. Needs to be done in a distributed manner, however.
Maybe whenever a user grabs an object, it will constantly publish its world position every 10 Hz?
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