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This repository has been archived by the owner on May 5, 2020. It is now read-only.
Janice Niemeir edited this page Dec 6, 2017 · 18 revisions

Welcome to the PowerUp-iOS wiki!

What is PowerUp?

PowerUp seeks to empower pre-adolescents to take charge of their reproductive health through a choose-your-own-adventure mobile game that teaches social emotional learning, conflict resolution, and health skills in a fun, interactive way.

What are the goals and objectives of PowerUp?

Equip preadolescent girls with awareness and knowledge about issues concerning puberty and reproductive health Create a virtual environment by offering games and activities that would help visualize related concepts through self-directed interactions in a low-stress environment Support preadolescent girls in their development of self empowerment Advocate development of self esteem and critical thinking through a gaming platform

Project Design

Curriculum

The game content is based on SEL Core Competencies (Self-awareness, Self- management, Social awareness, Relationship skills, Decision making).

Points

Points will be awarded throughout the storyline and minigames to encourage right decisions. They are assigned based on users’ ability to think critically, demonstrate self-esteem, and understanding of reproductive health. Points can be further used for purchasing new clothes/accessories or advancing to new levels.

Evolving Character

The Avatar,starting at age 13, would evolve to emulate corresponding storylines regarding puberty, aging, and self-esteem.

Superpowers

Superpowers associated with particular personality traits of the Avatar can be gained as and when new scenarios/challenges are presented before the Avatar. These superpowers would manifest in playful forms of positive attributes.

Mini Games

Spread throughout the game to tackle situations/topics in an indirect but playful manner. Giving a break from the main storyline, they would be associated with a timer and other features.

Implemented Features & Functionalities:

  1. Start Screen
  2. Clickable Map Screen
  3. Level-1 on communication & refusal skills
  4. Points awarded depending on the chosen line of communication
  5. Replay & Continue buttons with specific functionality
  6. Concluding remark for the Avatar on the Ending Screen
  7. Level-2: Sex-Scenario
  8. Database Schema Design
  9. SQLite database for storing the content and conversations

Official Documentation

2017

2016

2016