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Abhijeet Manohar edited this page Dec 11, 2017 · 18 revisions

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  1. PowerUp - Overview
  2. Goals and Objectives
  3. Game Content and Mechanics
  4. Schematic Diagram of Game
  5. Code of Conduct

PowerUp - Overview

PowerUp seeks to empower pre-adolescents to take charge of their reproductive health through a choose-your-own-adventure mobile game that teaches social emotional learning, conflict resolution, and health skills in a fun, interactive way.

The game involves various map sites like home, library etc. where the user is required to answer option based questions related to reproductive health. The app includes mini games for which the user are awarded points if answered correctly. In order to accomplish its goal, the app comprises of various map sites like library, hospital etc. On each of the map sites, several questions are asked in the form of conversations, which are termed as mini games.

Sample conversations

Rosie BF: Lets party at your place tonight.
Rosie: A) I am down B) I don't think so

Systers Community

Systers is an international community for all women involved in the technical aspects of computing. We welcome the participation of women technologists of all ages and at any stage of their studies or careers.

We engage our community by contributing to open source, collaborating with the global community, and learning/enhancing our coding skills. We are committed to providing a safe, positive online community for our many volunteers that offer their skills, time, and commitment to our projects.

Goals and Objectives

Goals

  • Equip pre-adolescent girls in the “pre-contemplation” stage who are not aware that they may be at risk and have no intention to change their sexual behaviors to become aware of issues concerning puberty and reproductive health.
  • Draw attention towards several issues during adolescent period and provide solutions to the same.

Objectives

  • Create a mobile application with a game platform that supports simulated situations about sex and puberty and advocate development of self-esteem and critical thinking.
  • Offer games and activities to help visualize related concepts through self-directed interactions in a low-stress environment

Game Content and Mechanics

Curriculum:

  • The game content is based on SEL Core Competencies i.e Self-awareness, Self-management, Social awareness, Relationship Skills and Decision Making .
  • Popular media is used in the storyline, music and avatar accessories.

Points:

  • Points are earned through decision making, based on users’ ability to think critically, demonstrate self-esteem, and understanding of reproductive health.
  • Points can be used to purchase clothes, accessories, and advancing in levels.
  • To promote positive reinforcements, points can not be removed due to what might be considered “poor decision making”

Superpowers:

  • As the character evolves and gains points in the game, she will also gather superhero powers associated with particular personality traits that will be added to the main character's slate of options as she faces new situations.

Mini Games:

  • Mini games will be integrated indirectly to indirect address key information surrounding reproductive health.
  • Mini games provides a mental break from the story line.

Schematic Diagram of Game

Sample Game Decision Tree

image

Code of Conduct

A primary goal of Systers is to be inclusive to the largest number of contributors, with the most varied and diverse backgrounds possible. As such, we are committed to providing a friendly, safe, and welcoming environment for all, regardless of gender, sexual orientation, ability, ethnicity, socioeconomic status, and religion (or lack thereof).

See the full Code of Conduct and the Reporting Guidelines.


To connect to Systers Community sign up at Systers Open Source Slack.