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session_state.go
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session_state.go
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package quickfix
import (
"fmt"
"time"
"github.com/alpacahq/quickfix/internal"
)
type stateMachine struct {
State sessionState
pendingStop, stopped bool
notifyOnInSessionTime chan interface{}
}
func (sm *stateMachine) Start(s *session) {
sm.pendingStop = false
sm.stopped = false
sm.State = latentState{}
sm.CheckSessionTime(s, time.Now())
}
func (sm *stateMachine) Connect(session *session) {
if !sm.IsSessionTime() {
session.log.OnEvent("Connection outside of session time")
sm.handleDisconnectState(session)
return
}
if session.InitiateLogon {
if session.RefreshOnLogon {
if err := session.store.Refresh(); err != nil {
session.logError(err)
return
}
}
var resetSeq bool
if session.SessionSettings.ResetOnLogon {
resetSeq = true
}
session.log.OnEvent("Sending logon request")
if err := session.sendLogon(resetSeq, resetSeq); err != nil {
session.logError(err)
return
}
}
sm.setState(session, logonState{})
}
func (sm *stateMachine) Stop(session *session) {
sm.pendingStop = true
sm.setState(session, sm.State.Stop(session))
}
func (sm *stateMachine) Stopped() bool {
return sm.stopped
}
func (sm *stateMachine) Disconnected(session *session) {
if sm.IsConnected() {
sm.setState(session, latentState{})
}
}
func (sm *stateMachine) Incoming(session *session, m fixIn) {
sm.CheckSessionTime(session, time.Now())
if !sm.IsConnected() {
return
}
session.log.OnIncoming(m.bytes.Bytes())
msg := NewMessage()
if err := ParseMessageWithDataDictionary(msg, m.bytes, session.transportDataDictionary, session.appDataDictionary); err != nil {
session.log.OnEventf("Msg Parse Error: %v, %q", err.Error(), m.bytes)
} else {
msg.ReceiveTime = m.receiveTime
sm.fixMsgIn(session, msg)
}
session.peerTimer.Reset(time.Duration(float64(1.2) * float64(session.HeartBtInt)))
}
func (sm *stateMachine) fixMsgIn(session *session, m *Message) {
sm.setState(session, sm.State.FixMsgIn(session, m))
}
func (sm *stateMachine) SendAppMessages(session *session) {
sm.CheckSessionTime(session, time.Now())
session.sendMutex.Lock()
defer session.sendMutex.Unlock()
if session.IsLoggedOn() {
session.sendQueued()
} else {
session.dropQueued()
}
}
func (sm *stateMachine) Timeout(session *session, e internal.Event) {
sm.CheckSessionTime(session, time.Now())
sm.setState(session, sm.State.Timeout(session, e))
}
func (sm *stateMachine) CheckSessionTime(session *session, now time.Time) {
if !session.SessionTime.IsInRange(now) {
if sm.IsSessionTime() {
session.log.OnEvent("Not in session")
}
sm.State.ShutdownNow(session)
sm.setState(session, notSessionTime{})
if sm.notifyOnInSessionTime == nil {
sm.notifyOnInSessionTime = make(chan interface{})
}
return
}
if !sm.IsSessionTime() {
session.log.OnEvent("In session")
sm.notifyInSessionTime()
sm.setState(session, latentState{})
}
if !session.SessionTime.IsInSameRange(session.store.CreationTime(), now) {
session.log.OnEvent("Session reset")
sm.State.ShutdownNow(session)
if err := session.dropAndReset(); err != nil {
session.logError(err)
}
sm.setState(session, latentState{})
}
}
func (sm *stateMachine) setState(session *session, nextState sessionState) {
if !nextState.IsConnected() {
if sm.IsConnected() {
sm.handleDisconnectState(session)
}
if sm.pendingStop {
sm.stopped = true
sm.notifyInSessionTime()
}
}
sm.State = nextState
}
func (sm *stateMachine) notifyInSessionTime() {
if sm.notifyOnInSessionTime != nil {
close(sm.notifyOnInSessionTime)
}
sm.notifyOnInSessionTime = nil
}
func (sm *stateMachine) handleDisconnectState(s *session) {
doOnLogout := s.IsLoggedOn()
switch s.State.(type) {
case logoutState:
doOnLogout = true
case logonState:
if s.InitiateLogon {
doOnLogout = true
}
}
if doOnLogout {
s.application.OnLogout(s.sessionID)
}
s.onDisconnect()
}
func (sm *stateMachine) IsLoggedOn() bool {
return sm.State.IsLoggedOn()
}
func (sm *stateMachine) IsConnected() bool {
return sm.State.IsConnected()
}
func (sm *stateMachine) IsSessionTime() bool {
return sm.State.IsSessionTime()
}
func handleStateError(s *session, err error) sessionState {
s.logError(err)
return latentState{}
}
// sessionState is the current state of the session state machine. The session state determines how the session responds to
// incoming messages, timeouts, and requests to send application messages.
type sessionState interface {
//FixMsgIn is called by the session on incoming messages from the counter party. The return type is the next session state
//following message processing
FixMsgIn(*session, *Message) (nextState sessionState)
//Timeout is called by the session on a timeout event.
Timeout(*session, internal.Event) (nextState sessionState)
//IsLoggedOn returns true if state is logged on an in session, false otherwise
IsLoggedOn() bool
//IsConnected returns true if the state is connected
IsConnected() bool
//IsSessionTime returns true if the state is in session time
IsSessionTime() bool
//ShutdownNow terminates the session state immediately
ShutdownNow(*session)
//Stop triggers a clean stop
Stop(*session) (nextState sessionState)
//debugging convenience
fmt.Stringer
}
type inSessionTime struct{}
func (inSessionTime) IsSessionTime() bool { return true }
type connected struct{}
func (connected) IsConnected() bool { return true }
func (connected) IsSessionTime() bool { return true }
type connectedNotLoggedOn struct{ connected }
func (connectedNotLoggedOn) IsLoggedOn() bool { return false }
func (connectedNotLoggedOn) ShutdownNow(*session) {}
type loggedOn struct{ connected }
func (loggedOn) IsLoggedOn() bool { return true }
func (loggedOn) ShutdownNow(s *session) {
if err := s.sendLogout(""); err != nil {
s.logError(err)
}
}
func (loggedOn) Stop(s *session) (nextState sessionState) {
if err := s.initiateLogout(""); err != nil {
return handleStateError(s, err)
}
return logoutState{}
}