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fabricWaveformDisplay.hpp
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fabricWaveformDisplay.hpp
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/*
* Fabric Granular Audio Effect
* Copyright (C) 2021 Alexander Waite Mitchell <[email protected]>
*
* Permission to use, copy, modify, and/or distribute this software for any purpose with
* or without fee is hereby granted, provided that the above copyright notice and this
* permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
* TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
* NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#pragma once
#include "Widget.hpp"
#include "NanoVG.hpp"
#include "Window.hpp"
#include "DistrhoUI.hpp"
START_NAMESPACE_DISTRHO
class fabricUI;
class fabricWaveformDisplay : public NanoSubWidget
{
public:
explicit fabricWaveformDisplay(Widget *widget, Size<uint> size) noexcept;
protected:
void onNanoDisplay() override;
//bool onMouse(const MouseEvent &ev) override;
//void onPositionChanged(const PositionChangedEvent &event) override;
//void onResize(const ResizeEvent &event) override;
private:
fabricUI * _parent;
float **_st_audioBuffer;
uint *_writeHeadPos;
float *_playHeadPos;
float * m_spray;
int _sizeOfBuffer;
DISTRHO_LEAK_DETECTOR(fabricController);
};
END_NAMESPACE_DISTRHO