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glframework.hxproj
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glframework.hxproj
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<?xml version="1.0" encoding="utf-8"?>
<project version="2">
<!-- Output SWF options -->
<output>
<movie outputType="Application" />
<movie input="" />
<movie path="application.xml" />
<movie fps="0" />
<movie width="0" />
<movie height="0" />
<movie version="3" />
<movie minorVersion="0" />
<movie platform="NME" />
<movie background="#FFFFFF" />
<movie preferredSDK=";3;" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="src" />
<class path="bin\windows\neko\haxe" />
</classpaths>
<!-- Build options -->
<build>
<option directives="tools=1.2.9
lime_native
no-compilation
display
windows
desktop" />
<option flashStrict="False" />
<option noInlineOnDebug="False" />
<option mainClass="ApplicationMain" />
<option enabledebug="True" />
<option additional="--no-output
--macro allowPackage("flash")
--macro keep("com.djoker.glteste.Main")" />
</build>
<!-- haxelib libraries -->
<haxelib>
<library name="openfl" />
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<!-- example: <compile path="..." /> -->
</compileTargets>
<!-- Assets to embed into the output SWF -->
<library>
<!-- example: <asset path="..." id="..." update="..." glyphs="..." mode="..." place="..." sharepoint="..." /> -->
</library>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<hidden path="obj" />
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand />
<!-- Executed after build -->
<postBuildCommand alwaysRun="False" />
<!-- Other project options -->
<options>
<option showHiddenPaths="False" />
<option testMovie="Custom" />
<option testMovieCommand="" />
</options>
<!-- Plugin storage -->
<storage />
</project>