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It's possible to get into a situation where the raycaster throws an error when the window is closed. This doesn't affect gameplay, of course, but I'm seeing it in the logs and it's not ideal.
To reproduce, this happens every time I run the mouse_picking_deferred example, and close the window:
This is probably quite minor, but it would be good if this didn't happen!
The text was updated successfully, but these errors were encountered:
It seems to only happen when screenspace stuff is involved? It doesn't happen in the minimal_deferred example, and it stopped happening in my own project when I switched from screenspace to transform
It's possible to get into a situation where the raycaster throws an error when the window is closed. This doesn't affect gameplay, of course, but I'm seeing it in the logs and it's not ideal.
To reproduce, this happens every time I run the
mouse_picking_deferred
example, and close the window:This is probably quite minor, but it would be good if this didn't happen!
The text was updated successfully, but these errors were encountered: