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ImageTools.py
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ImageTools.py
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from math import sqrt, tan, sin, cos, pi, ceil, floor, acos, atan, asin, degrees, radians, log, atan2
import os
import time
from random import randint, random, Random
import io
from io import BytesIO
import sys
from PIL import Image, ImageDraw
def flatten(anArray):
result = []
for a in anArray:
for b in a:
result.append(b)
return result
def calcLinesSmooth(SMOOTHAMOUNT,P):
Q = []
for i in xrange(0,SMOOTHAMOUNT):
P = chaikinSmoothAlgorithm(P)
Q = calcLines(P)
return flatten(Q)
def calcLines(P):
Q = []
count = 0
(x0,y0,z0) = (0,0,0)
for (x,y,z) in P:
if count > 0:
Q.append( calcLine((x0,y0,z0),(x,y,z)) )
count = count+1
(x0,y0,z0) = (x,y,z)
return Q
def calcLine((x,y,z), (x1,y1,z1) ):
return calcLineConstrained((x,y,z), (x1,y1,z1), 0 )
def calcLineConstrained((x,y,z), (x1,y1,z1), maxLength ):
dx = x1 - x
dy = y1 - y
dz = z1 - z
distHoriz = dx*dx + dz*dz
distance = sqrt(dy*dy + distHoriz)
P = []
if distance < maxLength or maxLength < 1:
phi = atan2(dy, sqrt(distHoriz))
theta = atan2(dz, dx)
iter = 0
while iter <= distance:
(xd,yd,zd) = ((int)(x+iter*cos(theta)*cos(phi)), (int)(y+iter*sin(phi)), (int)(z+iter*sin(theta)*cos(phi)))
# setBlock(scratchpad,(blockID,blockData),xd,yd,zd)
P.append((xd,yd,zd))
iter = iter+0.5 # slightly oversample because I lack faith.
return P # The set of all the points calc'd
def chaikinSmoothAlgorithm(P): # http://www.idav.ucdavis.edu/education/CAGDNotes/Chaikins-Algorithm/Chaikins-Algorithm.html
F1 = 0.25
F2 = 0.75
Q = []
(x0,y0,z0) = (-1,-1,-1)
count = 0
for (x1,y1,z1) in P:
if count > 0: # We have a previous point
(dx,dy,dz) = (x1-x0,y1-y0,z1-z0)
Q.append( (x0*F2+x1*F1,y0*F2+y1*F1,z0*F2+z1*F1) )
Q.append( (x0*F1+x1*F2,y0*F1+y1*F2,z0*F1+z1*F2) )
else:
count = count+1
(x0,y0,z0) = (x1,y1,z1)
return Q
def getFormulas():
formulaR = makeRandomFormula()
formulaG = makeRandomFormula()
formulaB = makeRandomFormula()
return (formulaR,formulaG,formulaB)
def makeRandomFormula():
result = ""
funcs = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRS"
iters = randint(1,11)
for i in xrange(0,iters):
result=result+(funcs[randint(0,len(funcs)-1)])
return result
def mergeImages(img1,img2,strategy):
# Assumes both images are the same dimensions
width = img1.size[0]
height = img1.size[1]
width2 = img2.size[0]
height2 = img2.size[1]
if width2 != width or height2 != height:
img2 = img2.resize((width,height), Image.ANTIALIAS)
width2 = img2.size[0]
height2 = img2.size[1]
gapx = (width-width2)>>1
gapy = (height-height2)>>1
cw = width >>1
ch = height >>1
img = Image.new('RGBA', size=(width, height), color=(0, 0, 0))
pix = img.load()
pix1 = img1.load()
pix2 = img2.load()
radius = (width+height)>>2
rad2 = radius**2
if strategy == "Circle":
for x in xrange(0,width):
dx = cw - x
distx = dx**2
for y in xrange(0,height):
dy = ch - y
dist = distx + dy**2
if dist > rad2:
pix[x,y] = pix2[x,y]
else: # blend
(r1,g1,b1,a1) = pix1[x,y]
(r2,g2,b2,a2) = pix2[x,y]
ratio = cos(abs(float(dist)/float(rad2)*pi/2))
# print ratio
ratioInv = 1.0-ratio
(r,g,b,a) = (ratio*r1+ratioInv*r2,ratio*g1+ratioInv*g2,ratio*b1+ratioInv*b2,255)
if r > 255:
r = 255
if g > 255:
g = 255
if b > 255:
b = 255
pix[x,y] = (int(r),int(g),int(b),int(a))
if strategy == "Spike":
for x in xrange(0,width):
dx = cw - x
distx = dx**2
for y in xrange(0,height):
dy = ch - y
dist = distx + dy**2
if dist > rad2:
pix[x,y] = pix2[(x-gapx)%width2,(y-gapy)%height2]
else: # blend
(r1,g1,b1,a1) = pix1[x,y]
(r2,g2,b2,a2) = pix2[(x-gapx)%width2,(y-gapy)%height2]
ratio = 1.0-sin(abs(float(dist)/float(rad2)*pi/2))
# print ratio
ratioInv = 1.0-ratio
(r,g,b,a) = (ratio*r1+ratioInv*r2,ratio*g1+ratioInv*g2,ratio*b1+ratioInv*b2,255)
if r > 255:
r = 255
if g > 255:
g = 255
if b > 255:
b = 255
pix[x,y] = (int(r),int(g),int(b),int(a))
if strategy == "Blend":
for x in xrange(0,width):
for y in xrange(0,height):
(r1,g1,b1,a1) = pix1[x,y]
(r2,g2,b2,a2) = pix2[x,y]
ratio = 0.5
ratioInv = 1.0-ratio
(r,g,b,a) = (ratio*r1+ratioInv*r2,ratio*g1+ratioInv*g2,ratio*b1+ratioInv*b2,255)
if r > 255:
r = 255
if g > 255:
g = 255
if b > 255:
b = 255
pix[x,y] = (int(r),int(g),int(b),int(a))
if strategy == "Threshold":
for x in xrange(0,width):
for y in xrange(0,height):
(r1,g1,b1,a1) = pix1[x,y]
(r2,g2,b2,a2) = pix2[x,y]
threshold = int((r1+g1+b1)/3)
ratio = float(threshold/255.0)
ratioInv = 1.0-ratio
(r,g,b,a) = (ratio*r1+ratioInv*r2,ratio*g1+ratioInv*g2,ratio*b1+ratioInv*b2,255)
if r > 255:
r = 255
if g > 255:
g = 255
if b > 255:
b = 255
pix[x,y] = (int(r),int(g),int(b),int(a))
return img
def checkAverageAlpha(img):
width = img.size[0]
height = img.size[1]
pix = img.load()
val = 0
for x in xrange(0,width):
for y in xrange(0,height):
(r,g,b,a) = pix[x,y]
val = val + a
avg = a/(width*height)
return avg
def circlePic(img):
width = img.size[0]
height = img.size[1]
cw = width>>1
ch = height>>1
r2 = cw**2
pix = img.load()
for x in xrange(0,width):
dx = x-cw
dx2 = dx**2
for y in xrange(0,height):
dy = y-ch
dy2 = dy**2
if dx2+dy2 > r2:
(r,g,b,a) = pix[x,y]
pix[x,y] = (r,g,b,0)
def collapseAlpha(img):
width = img.size[0]
height = img.size[1]
pix = img.load()
for x in xrange(0,width):
for y in xrange(0,height):
(r,g,b,a) = pix[x,y]
pix[x,y] = (r,g,b,255)
def imageCarveCircle(img,colour):
width = img.size[0]
height = img.size[1]
cw = width>>1
ch = height>>1
radius = (width+height)>>2
rad2 = radius**2
pix = img.load()
# The strategy here is to iterate over one quadrant and replicate the carve to all four
for x in xrange(0,cw):
dx = cw - x
distx = dx**2
for y in xrange(0,ch):
dy = ch - y
dist = distx + dy**2
if dist > rad2:
# The strategy here is to carve all four quadrants
pix[x,y] = colour
pix[width-x-1,y] = colour
pix[x,height-y-1] = colour
pix[width-x-1,height-y-1] = colour
def imageAvgDiff(img):
width = img.size[0]
height = img.size[1]
pix = img.load()
imgB = Image.new('RGBA', size=(width-2, height-2), color=(0, 0, 0))
pixB = imgB.load()
for x in xrange(1,width-1):
for y in xrange(1,height-1):
avgDelta = 0
(vr,vg,vb,va) = pix[x,y]
for dx in xrange(-1,2):
for dy in xrange(-1,2):
if not (dx == 0 and dy == 0):
(nr,ng,nb,na) = pix[x+dx,y+dy]
avgDelta = avgDelta + int(abs(vr+vg+vb-(nr+ng+nb))/3)
avgDelta = int(avgDelta / 8)
pixB[x-1,y-1] = (avgDelta,avgDelta,avgDelta,255)
return imgB
def imageBlend(imgA,imgB):
width = imgA.size[0]
height = imgA.size[1]
pixA = imgA.load()
pixB = imgB.load()
for x in xrange(0,width):
for y in xrange(0,height):
(rA,gA,bA,aA) = pixA[x,y]
(rB,gB,bB,aB) = pixB[x,y]
pixA[x,y] = ((rA+rB)>>1,(gA+gB)>>1,(bA+bB)>>1,(aA+aB)>>1)
def imageNormalize(img):
width = img.size[0]
height = img.size[1]
max = 0
min = 255
pixels = img.load()
# First scan: get min and max
for x in xrange(0,width):
for y in xrange(0,height):
(r,g,b,a) = pixels[x,y]
mx = r
if g > mx:
mx = g
if b > mx:
mx = b
mn = r
if g < mn:
mn = g
if b < mn:
mn = b
if mn < min:
min = mn
if mx > max:
max = mx
# Second... scale values to 0-255
if (min > 0 or max < 255) and min < max:
scaler = float(255)/float(max-min)
shift = -min
print min,max,scaler,shift
for x in xrange(0,width):
for y in xrange(0,height):
(r,g,b,a) = pixels[x,y]
pixels[x,y] = (int(float(scaler*(r+shift))),int(float(scaler*(g+shift))),int(float(scaler*(b+shift))),a)