Project focusing on the integration of KinectFusion with game development.
This is a group project for the course 3D Scanning and Motion Capture offered at the Technical University of Munich.
The key goals for this project are to:
- Implement the KinectFusion algorithm outlined by Izadi in 2011.
- Integrate 3D-reconstructed scenes into Unity3D.
- Create a simple car rig that can drive around the reconstructed scene and award users for safe driving.
For this project, we are implementing the following game engine integration pipeline that combines the KinectFusion pipeline with the a pre-fabricated driving model in Unity3D.
This project had a development timeline of 6 weeks broken down into weekly milestones as indiacted below.
This is the final pipeline of the rapid scene integration pipeline with the scample scenes and scan setup.
Here is an overview of our scanning results and the scenes implemented in the game environment.