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index.html
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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="initial-scale=1, maximum-scale=1, user-scalable=no, width=device-width">
<link href = "style.css" rel = "stylesheet">
<link href="https://fonts.googleapis.com/css?family=Quicksand" rel="stylesheet"><title>1010</title>
<title>Tenten</title>
<!-- <script type="text/javascript" src="cordova.js"></script> -->
<script src = "LAB.min.js"></script>
<script>
$LAB
.script('geom/Vector2.js').wait()
.script('geom/Matrix.js').wait()
.script('geom/Rectangle.js').wait()
.script('input/ButtonState.js').wait()
.script('input/Mouse.js').wait()
.script('input/Touch.js').wait()
.script('Sound.js').wait()
.script('Canvas2D.js').wait()
.script('Images.js').wait()
.script('Game.js').wait()
.script('TenTen.js').wait()
.script('ButtonClass.js').wait()
.script('AnimatedButtonClass.js').wait()
.script('gameObjects/ScreenClass.js').wait()
.script('gameObjects/titleScreen.js').wait()
.script('gameObjects/settingsScreen.js').wait()
.script('gameObjects/restartScreen.js').wait()
.script('gameObjects/gameButtons.js').wait()
.script('gameObjects/Grid.js').wait()
.script('gameObjects/FigurePanel.js').wait()
.script('gameObjects/FigureClass.js').wait()
.script('gameObjects/Figures.js').wait()
.script('TentenGameWorld.js').wait(function () {
Game.start('gameArea','myCanvas', 576, 1024);
});
</script>
</head>
<body>
<div id="gameArea">
<canvas id="myCanvas"></canvas>
</div>
</body>
</html>