diff --git a/src/gamedata/resourcefiles/resourcefile.cpp b/src/gamedata/resourcefiles/resourcefile.cpp index c0acfc2cfe7..d5bf8d95ac4 100644 --- a/src/gamedata/resourcefiles/resourcefile.cpp +++ b/src/gamedata/resourcefiles/resourcefile.cpp @@ -135,7 +135,7 @@ void FResourceLump::LumpNameSetup(FString iname) // Since '\' can't be used as a file name's part inside a ZIP // we have to work around this for sprites because it is a valid // frame character. - else if (Namespace == ns_sprites || Namespace == ns_voxels || Namespace == ns_hires) + else if (Namespace == ns_sprites || Namespace == ns_hires_sprites || Namespace == ns_voxels || Namespace == ns_hires) { char *c;