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Add Xamarin.Mac Support #37

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acastr7 opened this issue Oct 31, 2016 · 2 comments
Open

Add Xamarin.Mac Support #37

acastr7 opened this issue Oct 31, 2016 · 2 comments

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@acastr7
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acastr7 commented Oct 31, 2016

I was looking to use this on a Xamarin.Mac. What steps would I need to take to add it?

Its looks like the only thing I have to do is add a new Xamarin.Mac project, create the platform specific SsdpDevicePublisher, link the associated files and update the Nuget packages.

@Yortw
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Yortw commented Nov 1, 2016

Hi,

Yeah, it should be that 'easy', assuming Xamarin.Mac supports one of the existing socket implementations. It will need testing (on a Mac) though, there have been some issues with unsupported 'socket options' and different line endings etc. on various different OS'/.Net runtimes.

Assuming no issues there, and that I can build the MacOS assembly for release, your list of steps above should cover it.

@Yortw
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Yortw commented Nov 29, 2016

Is Xamarin.Max compatible with any of the .Net Standard versions?
If it supports .Net Standard 1.3, then the existing package may work.

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