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I was looking to use this on a Xamarin.Mac. What steps would I need to take to add it?
Its looks like the only thing I have to do is add a new Xamarin.Mac project, create the platform specific SsdpDevicePublisher, link the associated files and update the Nuget packages.
The text was updated successfully, but these errors were encountered:
Yeah, it should be that 'easy', assuming Xamarin.Mac supports one of the existing socket implementations. It will need testing (on a Mac) though, there have been some issues with unsupported 'socket options' and different line endings etc. on various different OS'/.Net runtimes.
Assuming no issues there, and that I can build the MacOS assembly for release, your list of steps above should cover it.
I was looking to use this on a Xamarin.Mac. What steps would I need to take to add it?
Its looks like the only thing I have to do is add a new Xamarin.Mac project, create the platform specific SsdpDevicePublisher, link the associated files and update the Nuget packages.
The text was updated successfully, but these errors were encountered: