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More parameters for real time ambient occlusion. #3164

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Lewisvz opened this issue Nov 8, 2024 · 3 comments
Open

More parameters for real time ambient occlusion. #3164

Lewisvz opened this issue Nov 8, 2024 · 3 comments
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New Feature A new addition, whose complexity hasn't been evaluated yet

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@Lewisvz
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Lewisvz commented Nov 8, 2024

Is your feature request related to a problem? Please describe.

In the ambient occlusion settings you can go from intensity of 0-100% however, there's more details that are left out. Like the range, color, cavity, exedra. Those options would make the shader more useful. On top of that the intensity settings seem a bit too weak making them barely noticeable even at 100%.

Describe the solution you'd like

Expose all AO parameters to the user in the in game settings options and increase AO intensity of max percentage.

Describe alternatives you've considered

Could be a launch option, but eh...

Additional Context

Can provide images of the benefits of these options upon request.

Requesters

@sv40 - Irix

@Lewisvz Lewisvz added the New Feature A new addition, whose complexity hasn't been evaluated yet label Nov 8, 2024
@shiftyscales shiftyscales removed their assignment Nov 8, 2024
@Frooxius
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Frooxius commented Nov 8, 2024

We plan to expose additional post processing parameters at some point in the future, however we will not do so via settings.

There are two main considerations for this:

  • Settings are user controlled and global. Adjusting detailed parameters is usually to tune the filters to match particular content/world. The mechanisms we plan will allow the world to control these parameters, with the settings controlling the strength/range of some of them (within what the specific content allows)
  • Some settings might be too specific for particular type of post processing effect, which has issues for long term compatibility, where those effects can swap. We want to ensure that whatever we expose, we can support long-term. This means we're probably not going to expose all of the parameters

@Lewisvz
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Lewisvz commented Nov 8, 2024

Okie dokie. Can the intensity be made so it can be a bit more pronounced at 100%? It's way to weak, you barely notice it at max value.

@ModernBalloonie
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Okie dokie. Can the intensity be made so it can be a bit more pronounced at 100%? It's way to weak, you barely notice it at max value.

You can take a settings facet and edit it's clamp to make it more intense if you wish. The AO setting can actually go past 100%.

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