From 16b37dbdb38b4dd371e568cc14e3def7641f0793 Mon Sep 17 00:00:00 2001 From: SmileyAG <58108407+SmileyAG@users.noreply.github.com> Date: Mon, 25 Dec 2023 22:15:25 +0400 Subject: [PATCH] cl_show_server_triggers should be always 0 by default To not cost performance due of iterating through entities in cases when triggers are definitely not transmitted by plugin/server --- cl_dll/hud.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_dll/hud.cpp b/cl_dll/hud.cpp index 178da14..8d06d50 100644 --- a/cl_dll/hud.cpp +++ b/cl_dll/hud.cpp @@ -531,7 +531,7 @@ void CHud :: Init( void ) m_pCvarHideOtherPlayers = CVAR_CREATE("cl_hide_other_players", "0", 0); m_pCvarColor = CVAR_CREATE( "hud_color", "", FCVAR_ARCHIVE ); m_pCvarPlayTeamSoundsVolume = CVAR_CREATE("cl_team_sounds_volume", "1.0", FCVAR_ARCHIVE); - m_pShowServerTriggers = CVAR_CREATE("cl_show_server_triggers", "1", FCVAR_ARCHIVE); + m_pShowServerTriggers = CVAR_CREATE("cl_show_server_triggers", "0", FCVAR_ARCHIVE); m_pShowServerTriggersAlpha = CVAR_CREATE("cl_show_server_triggers_alpha", "120", FCVAR_ARCHIVE); cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" ); CVAR_CREATE("showtriggers", "0", 0);