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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[Unreleased][2.2] - 2020-XX-XX

  • Nothing new yet.

[2.1] - 2020-02-02

Added

  • Add reroute node:
    • conveniently rearranges existing connections between nodes.
  • Add sequence node:
    • performs operations on a connected sequence of nodes (add, multiply etc).
    • acts like a selector node to quickly choose between noise nodes.
  • Add Make Component From Nodes option to Add Component menu:
    • replaces existing nodes in-place by moving selected nodes into a new component.
  • Ability to delete all selected nodes at once.

Changed

  • Disabled graph node headers custom styling to preserve compatibility with Godot 3.1.
  • Right-clicking on the graph will show the Add Component popup instead of Add Node.
  • Add Node menu redesigned and adapted to match VisualShader interface (thanks @Chaosus):
    • now its a dialog with a tree instead of a menu (broken down into categories).
    • easy drag-n-drop functionality.

Fixed

  • Disallow connecting ports of the same node to itself.

[2.0] - 2019-03-13

Added

  • Introduce VisualAccidentalNoise editor plugin.
    • Expose and add most visual noise nodes according to AccidentalNoise class.
    • Add component visual noise nodes to create more complex noise from base ones.
    • Ability to save and load visual noise and components as resource.
  • Expose normalmap and bumpmap noise mapping methods.
  • Add noise formats: heightmap, normalmap, bumpmap, texture.
  • Add methods to map noise to 3D image, including seamless (experimental, internal only).
  • Add methods to generate seamless 2D/3D noise regardless of mapping mode.
  • Add convenience methods to get noise via Vector2/Vector3.
  • Define expression as property from which noise can be evaluated if set (unstable).
  • Expose methods for programmable noise via variables.
  • Document more methods and members.

Changed

  • Rename AnlNoise class to AccidentalNoise throughout the module.
  • Make AccidentalNoise extend a Resource so that in can be saved on disk.
  • Rewrite methods for retrieving noise and instruction indexes via function property from which the noise is evaluated.
  • Rewrite noise image mapping and expose mapping mode and ranges as properties.
    • map_to_image is used internally, set noise parameters via exposed properties and use get_image instead.
  • Mapping ranges changed to AABB instead of Rect2 to include 3D noise mapping.
  • Rewrite ExpressionBuilder to use snake_case style by default, camelCase can be toggled before build.

Fixed

  • Slightly optimize noise image mapping performance for RGBA8.

Compare versions

[Unreleased] 2.2 https://github.com/Xrayez/godot-anl/compare/2.1-stable...HEAD

2.1 https://github.com/Xrayez/godot-anl/compare/2.0-stable...2.1-stable

2.0: https://github.com/Xrayez/godot-anl/compare/1.0-stable...2.0-stable

1.0: https://github.com/Xrayez/godot-anl/releases/tag/1.0-stable