This repository has been archived by the owner on Dec 1, 2021. It is now read-only.
The round manager has been rewritten to improve code quality and reusability and is now using meta-classes, which slightly improves overall performance. For addons that hook into the gamemode, this means that GAMEMODE.RoundManager is only valid after GM:Initialize() has been run.
Additionally the Prop Hunt SMG has been slightly changed and now fires at a rate of 0.075 (from 0.1), but deals only 4 damage (from 5), which makes it near identical to the standard Half Life 2 SMG. It will now deal 53.33 DPS instead of 50 DPS like before, while keeping the accuracy and extra features as is.
Changelog:
- Changed Prop Hunt SMD Refire Time from 0.1 to 0.075.
- Fixed Seekers not gaining health back after killing a Hider.
- Fixed some debug log messages by Prop Rotation appearing without debug log being enabled.
- Rewrote the round manager to use a class based system.