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gamemode: Implement a fully featured Scoreboard
The original game mode had a Scoreboard and now Prop Hunt Extended also has one. As usual, it has separation by team (Spectator, Hider, Seeker) and has the game mode logo in the top left. This score board is kept very simple and is non-interactive. Media: https://drive.google.com/uc?id=12uVh2-BSC3p_aPgRSWNRdz3M0zbBj2BZ
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...memodes/prophuntextended/content/materials/prophuntextended/scoreboard_logo.png
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source/gamemodes/prophuntextended/gamemode/derma/dscoreboard.lua
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--[[ | ||
The MIT License (MIT) | ||
Copyright (c) 2015 Xaymar | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
--]] | ||
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local DPlayerEntry = {} | ||
function DPlayerEntry:Init() | ||
self.Data = {} | ||
self.Data.Margin = { | ||
left = 0, | ||
top = 0, | ||
right = 0, | ||
bottom = 0 | ||
} | ||
self.Data.LastUpdate = CurTime() - 10 | ||
self.Data.Player = nil | ||
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self:SetMinimumSize(100, 40) | ||
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self.Container = vgui.Create("DPanel", self) | ||
self.Container:SetBackgroundColor(Color(127,127,127,255)) | ||
self.Container:SetPaintBackground(true) | ||
self.Container:Dock(FILL) | ||
self.Container:DockMargin(0, 0, 0, 0) | ||
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self.Avatar = vgui.Create("AvatarImage", self.Container) | ||
self.Avatar:Dock(LEFT) | ||
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self.Name = vgui.Create("DLabel", self.Container) | ||
self.Name:SetText("Unknown") | ||
self.Name:SetFont("Roboto24") | ||
self.Name:SetContentAlignment(4) | ||
self.Name:Dock(FILL) | ||
self.Name:DockMargin(10, 5, 10, 5) | ||
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self.Deaths = vgui.Create("DLabel", self.Container) | ||
self.Deaths:SetSize(80, 30) | ||
self.Deaths:SetText("N/A") | ||
self.Deaths:SetFont("Roboto24") | ||
self.Deaths:SetContentAlignment(6) | ||
self.Deaths:Dock(RIGHT) | ||
self.Deaths:DockMargin(10, 5, 10, 5) | ||
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self.Kills = vgui.Create("DLabel", self.Container) | ||
self.Kills:SetSize(80, 30) | ||
self.Kills:SetText("N/A") | ||
self.Kills:SetFont("Roboto24") | ||
self.Kills:SetContentAlignment(6) | ||
self.Kills:Dock(RIGHT) | ||
self.Kills:DockMargin(10, 5, 10, 5) | ||
end | ||
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function DPlayerEntry:PerformLayout(w, h) | ||
self:SetMinimumSize( | ||
100 + self.Data.Margin.left + self.Data.Margin.right, | ||
40 + self.Data.Margin.top + self.Data.Margin.bottom | ||
) | ||
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-- Docked Content | ||
local containerX, containerY, containerW, containerH = self.Container:GetBounds() | ||
self.Avatar:SetSize(containerH, containerH) | ||
self.Kills:SetSize(80, containerH - 10) | ||
self.Deaths:SetSize(80, containerH - 10) | ||
end | ||
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function DPlayerEntry:Think() | ||
if (CurTime() - self.Data.LastUpdate) < 0.25 then return end | ||
if IsValid(self.Data.Player) then | ||
self.Avatar:SetPlayer(self.Data.Player, 184) | ||
self.Name:SetText(self.Data.Player:GetName()) | ||
self.Kills:SetText(self.Data.Player:Frags()) | ||
self.Deaths:SetText(self.Data.Player:Deaths()) | ||
end | ||
end | ||
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function DPlayerEntry:SetMargin(left, top, right, bottom) | ||
local uleft = left or 0 | ||
local utop = top or uleft | ||
local uright = right or uleft | ||
local ubottom = bottom or utop | ||
self.Container:DockMargin(uleft, utop, uright, ubottom) | ||
self:InvalidateLayout() | ||
end | ||
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function DPlayerEntry:SetBackgroundColor(clr) | ||
self.Container:SetBackgroundColor(clr) | ||
end | ||
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function DPlayerEntry:SetForegroundColor(clr) | ||
self.Name:SetColor(clr) | ||
self.Kills:SetColor(clr) | ||
self.Deaths:SetColor(clr) | ||
end | ||
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function DPlayerEntry:SetPlayer(ply) | ||
self.Data.Player = ply | ||
end | ||
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function DPlayerEntry:ShowFlags(kills, deaths) | ||
self.Kills:SetVisible(kills) | ||
self.Deaths:SetVisible(deaths) | ||
self.Container:InvalidateLayout() | ||
end | ||
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vgui.Register("DPlayerEntry", DPlayerEntry, "Panel") | ||
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local DPlayerList = {} | ||
function DPlayerList:Init() | ||
self.Data = {} | ||
self.Data.Time = CurTime() - 1 | ||
self.Data.Team = nil | ||
self.Data.Players = {} | ||
self.Data.ShowKills = true | ||
self.Data.ShowDeaths = true | ||
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self.Container = vgui.Create("DPanel", self) | ||
self.Container:SetPaintBackground(true) | ||
self.Container:SetBackgroundColor(Color(51, 51, 51, 102)) | ||
self.Container:Dock(FILL) | ||
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self.Title = vgui.Create("DPanel", self.Container) | ||
self.Title:SetSize(1, 40) | ||
self.Title:Dock(TOP) | ||
self.Title:DockMargin(0, 0, 0, 5) | ||
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self.Title.Name = vgui.Create("DLabel", self.Title) | ||
self.Title.Name:SetText("Unknown") | ||
self.Title.Name:SetFont("Roboto32Bold") | ||
self.Title.Name:SetContentAlignment(5) | ||
self.Title.Name:Dock(FILL) | ||
self.Title.Name:DockMargin(10, 5, 10, 5) | ||
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self.Title.Deaths = vgui.Create("DLabel", self.Title) | ||
self.Title.Deaths:SetText("Deaths") | ||
self.Title.Deaths:SetFont("Roboto24") | ||
self.Title.Deaths:SetContentAlignment(6) | ||
self.Title.Deaths:SetSize(80, 40) | ||
self.Title.Deaths:Dock(RIGHT) | ||
self.Title.Deaths:DockMargin(10, 5, 10, 5) | ||
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self.Title.Kills = vgui.Create("DLabel", self.Title) | ||
self.Title.Kills:SetText("Kills") | ||
self.Title.Kills:SetFont("Roboto24") | ||
self.Title.Kills:SetContentAlignment(6) | ||
self.Title.Kills:SetSize(80, 40) | ||
self.Title.Kills:Dock(RIGHT) | ||
self.Title.Kills:DockMargin(10, 5, 10, 5) | ||
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self.Scroll = vgui.Create("DScrollPanel", self.Container) | ||
self.Scroll:Dock(FILL) | ||
self.Layout = vgui.Create("DListLayout", self.Scroll) | ||
self.Layout:Dock(FILL) | ||
end | ||
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function DPlayerList:PerformLayout(w, h) | ||
--self.Container:SetSize(w, h) | ||
end | ||
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function DPlayerList:Think() | ||
if (self.Data.Team == -1) then return end | ||
if ((CurTime() - self.Data.Time) < 0.1) then return end | ||
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self.Data.Time = CurTime() | ||
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-- Update Team Information | ||
if (self.Data.Team != nil) then | ||
self.Title:SetBackgroundColor(team.GetColor(self.Data.Team)) | ||
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-- Name | ||
self.Title.Name:SetText(team.GetName(self.Data.Team)) | ||
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-- Text Color | ||
local hue,sat,val = ColorToHSV(team.GetColor(self.Data.Team)) | ||
sat = sat * 0.1 | ||
val = val * 0.1 | ||
local col = HSVToColor(hue,sat,val) | ||
self.Title.Name:SetColor(col) | ||
self.Title.Kills:SetColor(col) | ||
self.Title.Deaths:SetColor(col) | ||
end | ||
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-- Update living players | ||
local pls = team.GetPlayers(self.Data.Team) | ||
for i,v in ipairs(pls) do | ||
local alive = player_manager.RunClass(v, "Alive") | ||
local gui = self.Data.Players[v] | ||
if (gui == nil) then | ||
gui = vgui.Create("DPlayerEntry") | ||
gui:SetPlayer(v) | ||
gui:SetMargin(0, 0, 0, 5) | ||
gui:Stop() | ||
gui:SetAlpha(0) | ||
gui:AlphaTo(255, 1) | ||
self.Data.Players[v] = gui | ||
self.Layout:Add(gui) | ||
end | ||
if (alive) then | ||
local hue,sat,val = ColorToHSV(team.GetColor(self.Data.Team)) | ||
local sat2,val2 = sat * 0.8, val * 0.8 | ||
gui:SetBackgroundColor(HSVToColor(hue, sat2, val2)) | ||
local sat3,val3 = sat * 0.1, val | ||
gui:SetForegroundColor(HSVToColor(hue, sat3, val3)) | ||
else | ||
local hue,sat,val = ColorToHSV(team.GetColor(self.Data.Team)) | ||
local sat2,val2 = sat * 0.8, val * 0.1 | ||
gui:SetBackgroundColor(HSVToColor(hue, sat2, val2)) | ||
local sat3,val3 = sat * 0.1, val | ||
gui:SetForegroundColor(HSVToColor(hue, sat3, val3)) | ||
end | ||
gui:ShowFlags(self.Data.ShowKills, self.Data.ShowDeaths) | ||
end | ||
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-- Find dead players | ||
for ply,gui in pairs(self.Data.Players) do | ||
if (!table.HasValue(pls, ply)) then | ||
self.Data.Players[ply] = nil | ||
gui:Stop() | ||
gui:AlphaTo(0, 1) | ||
gui:SetTerm(1) | ||
end | ||
end | ||
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self.Layout:InvalidateLayout() | ||
self.Scroll:InvalidateLayout() | ||
end | ||
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function DPlayerList:SetTeam(team) | ||
self.Data.Team = team | ||
end | ||
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function DPlayerList:ShowFlags(kills, deaths) | ||
self.Data.ShowKills = kills | ||
self.Data.ShowDeaths = deaths | ||
self.Title.Kills:SetVisible(self.Data.ShowKills) | ||
self.Title.Deaths:SetVisible(self.Data.ShowDeaths) | ||
self.Title:InvalidateLayout() | ||
end | ||
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vgui.Register("DPlayerList", DPlayerList, "Panel") | ||
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local DScoreBoard = {} | ||
function DScoreBoard:Init() | ||
self.Container = vgui.Create("DPanel", self) | ||
self.Container:SetPaintBackground(true) | ||
self.Container:SetBackgroundColor(Color(0, 0, 0, 240)) | ||
self.Container:Dock(FILL) | ||
self.Container:DockMargin(0, 35, 0, 0) | ||
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self.Logo = vgui.Create("DImage", self) | ||
self.Logo:SetImage("prophuntextended/scoreboard_logo.png") | ||
self.Logo:SetKeepAspect(true) | ||
self.Logo:SetSize(580, 70) | ||
self.Logo:SetPos(10, 0) | ||
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self.Frame = vgui.Create("DPanel", self.Container) | ||
self.Frame:SetPaintBackground(false) | ||
self.Frame:Dock(FILL) | ||
self.Frame:DockMargin(5, 40, 5, 5) | ||
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self.Teams = {} | ||
self.Teams.Seekers = vgui.Create("DPlayerList", self.Frame) | ||
self.Teams.Seekers:SetTeam(GAMEMODE.Teams.Seekers) | ||
self.Teams.Seekers:Dock(LEFT) | ||
self.Teams.Seekers:DockMargin(5, 5, 5, 5) | ||
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self.Teams.Hiders = vgui.Create("DPlayerList", self.Frame) | ||
self.Teams.Hiders:SetTeam(GAMEMODE.Teams.Hiders) | ||
self.Teams.Hiders:Dock(RIGHT) | ||
self.Teams.Hiders:DockMargin(5, 5, 5, 5) | ||
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self.Teams.Spectators = vgui.Create("DPlayerList", self.Container) | ||
self.Teams.Spectators:SetSize(100, 100) | ||
self.Teams.Spectators:SetTeam(GAMEMODE.Teams.Spectators) | ||
self.Teams.Spectators:ShowFlags(false, false) | ||
self.Teams.Spectators:Dock(BOTTOM) | ||
self.Teams.Spectators:DockMargin(10, 0, 10, 10) | ||
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self:SetVisible(false) | ||
self:SetAlpha(0) | ||
end | ||
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function DScoreBoard:PerformLayout(w, h) | ||
local frameW, frameH = self.Frame:GetSize() | ||
local contW, contH = self.Container:GetSize() | ||
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-- Update Team Lists | ||
self.Teams.Seekers:SetSize(frameW / 2 - 10, 0) | ||
self.Teams.Hiders:SetSize(frameW / 2 - 10, 0) | ||
self.Teams.Spectators:SetSize(100, contH / 5) | ||
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self.Frame:InvalidateLayout() | ||
self.Container:InvalidateLayout() | ||
end | ||
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function DScoreBoard:Show() | ||
-- Size and Position | ||
local w, h = ScrW() / 2, ScrH() / 4 * 3 | ||
if (w < 600) then w = 600 end | ||
if (h < 400) then h = 400 end | ||
self:SetSize(w, h) | ||
self:Center() | ||
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-- Visibility | ||
self:Stop() | ||
self:AlphaTo(255, 0.1) | ||
self:SetVisible(true) | ||
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-- Focus | ||
self:SetPopupStayAtBack(true) | ||
self:SetFocusTopLevel(true) | ||
self:RequestFocus() | ||
end | ||
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function DScoreBoard:Hide() | ||
-- Visibility | ||
self:Stop() | ||
self:AlphaTo(0, 0.1, 0, function(animData, pnl) | ||
pnl:SetVisible(false) | ||
end) | ||
end | ||
vgui.Register("DScoreBoard", DScoreBoard, "EditablePanel") |
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