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FindGflags.cmake
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FindGflags.cmake
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# - Try to find GFLAGS
#
# The following variables are optionally searched for defaults
# GFLAGS_ROOT_DIR: Base directory where all GFLAGS components are found
#
# The following are set after configuration is done:
# GFLAGS_FOUND
# GFLAGS_INCLUDE_DIRS
# GFLAGS_LIBRARIES
# GFLAGS_LIBRARYRARY_DIRS
include(FindPackageHandleStandardArgs)
set(GFLAGS_ROOT_DIR "" CACHE PATH "Folder contains Gflags")
# We are testing only a couple of files in the include directories
if(WIN32)
find_path(GFLAGS_INCLUDE_DIR gflags/gflags.h
PATHS ${GFLAGS_ROOT_DIR}/src/windows)
else()
find_path(GFLAGS_INCLUDE_DIR gflags/gflags.h
PATHS ${GFLAGS_ROOT_DIR})
endif()
if(MSVC)
find_library(GFLAGS_LIBRARY_RELEASE
NAMES libgflags
PATHS ${GFLAGS_ROOT_DIR}
PATH_SUFFIXES Release)
find_library(GFLAGS_LIBRARY_DEBUG
NAMES libgflags-debug
PATHS ${GFLAGS_ROOT_DIR}
PATH_SUFFIXES Debug)
set(GFLAGS_LIBRARY optimized ${GFLAGS_LIBRARY_RELEASE} debug ${GFLAGS_LIBRARY_DEBUG})
else()
find_library(GFLAGS_LIBRARY gflags)
endif()
find_package_handle_standard_args(GFlags DEFAULT_MSG GFLAGS_INCLUDE_DIR GFLAGS_LIBRARY)
if(GFLAGS_FOUND)
set(GFLAGS_INCLUDE_DIRS ${GFLAGS_INCLUDE_DIR})
set(GFLAGS_LIBRARIES ${GFLAGS_LIBRARY})
message(STATUS "Found gflags (include: ${GFLAGS_INCLUDE_DIR}, library: ${GFLAGS_LIBRARY})")
mark_as_advanced(GFLAGS_LIBRARY_DEBUG GFLAGS_LIBRARY_RELEASE
GFLAGS_LIBRARY GFLAGS_INCLUDE_DIR GFLAGS_ROOT_DIR)
endif()