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glsl-ts-mode.el
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glsl-ts-mode.el
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;;; glsl-ts-mode.el --- Major mode for GLSL shaders using tree-sitter -*- lexical-binding: t -*-
;; Copyright (C) 2024 Gustaf Waldemarson
;;
;; Authors: Gustaf Waldemarson <gustaf.waldemarson ~at~ gmail.com>
;; Keywords: languages OpenGL GPU SPIR-V Vulkan
;; Version: 1.0
;; URL: https://github.com/jimhourihan/glsl-mode
;; Package-Requires: ((emacs "29"))
;;
;; This file is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 3, or (at your option)
;; any later version.
;; This file is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; For a full copy of the GNU General Public License
;; see <http://www.gnu.org/licenses/>.
;;; Commentary:
;; Major mode for editing OpenGL GLSL shader files using Tree-sitter.
;;; Code:
(require 'cc-mode)
(require 'treesit)
(require 'c-ts-mode)
(require 'glsl-mode)
(defcustom glsl-ts-all-shader-variables t
"Always highlight all shader variables."
:type 'boolean
:safe 'booleanp
:group 'glsl)
(defcustom glsl-ts-all-shader-constants t
"Always highlight all shader constants."
:type 'boolean
:safe 'booleanp
:group 'glsl)
(defcustom glsl-ts-all-shader-builtins t
"Always highlight all shader builtins."
:type 'boolean
:safe 'booleanp
:group 'glsl)
;; TODO: Add Keyword "discard" to GLSL grammar.
(defvar glsl-ts-keywords
'("break" "continue" "do" "for" "while" "if" "else" ;; "discard"
"subroutine" "return" "switch" "default" "case")
"Keywords that shoud be high-lighted.")
(defun glsl-ts--shader-constants (shader-type)
"Create a list of special variables and constants for SHADER-TYPE."
(pcase (if glsl-ts-all-shader-constants :all shader-type)
(:vert (append glsl-common-shader-constants))
(:frag (append glsl-common-shader-constants))
(:geom (append glsl-common-shader-constants))
(:tesc (append glsl-common-shader-constants))
(:tese (append glsl-common-shader-constants))
(:mesh (append glsl-common-shader-constants))
(:task (append glsl-common-shader-constants))
(:comp (append glsl-common-shader-constants))
(:rgen (append glsl-common-shader-constants glsl-ray-tracing-shader-constants))
(:rint (append glsl-common-shader-constants glsl-ray-tracing-shader-constants))
(:rchit (append glsl-common-shader-constants glsl-ray-tracing-shader-constants))
(:rahit (append glsl-common-shader-constants glsl-ray-tracing-shader-constants))
(:rcall (append glsl-common-shader-constants glsl-ray-tracing-shader-constants))
(:rmiss (append glsl-common-shader-constants glsl-ray-tracing-shader-constants))
(:all (append glsl-all-shader-constants))
(_ nil)))
(defun glsl-ts--shader-variables (shader-type)
"Create a list of special variables and constants for SHADER-TYPE."
(pcase (if glsl-ts-all-shader-variables :all shader-type)
(:vert (append glsl-vertex-shader-variables))
(:frag (append glsl-fragment-shader-variables))
(:geom (append glsl-geometry-shader-variables))
(:tesc (append glsl-tesellation-control-shader-variables))
(:tese (append glsl-tesellation-evaluation-shader-variables))
(:mesh (append glsl-mesh-shader-variables))
(:task (append glsl-task-shader-variables))
(:comp (append glsl-compute-shader-variables))
(:rgen (append glsl-ray-tracing-ray-gen-shader-variables))
(:rint (append glsl-ray-tracing-intersection-shader-variables))
(:rchit (append glsl-ray-tracing-closest-hit-shader-variables))
(:rahit (append glsl-ray-tracing-any-hit-shader-variables))
(:rcall (append glsl-ray-tracing-callable-shader-variables))
(:rmiss (append glsl-ray-tracing-miss-shader-variables))
(:all (append glsl-all-shader-variables))
(_ nil)))
(defun glsl-ts--shader-builtins (shader-type)
"Create a list of shader builtin functions for SHADER-TYPE."
(pcase (if glsl-ts-all-shader-builtins :all shader-type)
(:vert (append glsl-builtins-list))
(:frag (append glsl-builtins-list))
(:geom (append glsl-builtins-list))
(:tesc (append glsl-builtins-list))
(:tese (append glsl-builtins-list))
(:mesh (append glsl-builtins-list glsl-mesh-builtins))
(:task (append glsl-builtins-list glsl-mesh-builtins))
(:comp (append glsl-builtins-list))
(:rgen (append glsl-builtins-list glsl-ray-tracing-builtins))
(:rint (append glsl-builtins-list glsl-ray-tracing-builtins))
(:rchit (append glsl-builtins-list glsl-ray-tracing-builtins))
(:rahit (append glsl-builtins-list glsl-ray-tracing-builtins))
(:rcall (append glsl-builtins-list glsl-ray-tracing-builtins))
(:rmiss (append glsl-builtins-list glsl-ray-tracing-builtins))
(:all (append glsl-all-shader-builtins))
(_ nil)))
(defun glsl-ts-font-lock-rules (shader-type)
"Generate tree-sitter font-locking rules for the given SHADER-TYPE."
`(:language glsl
:feature comment
((comment) @font-lock-comment-face)
:language glsl
:feature preprocessor
;; TODO: Probably want to extend the GLSL grammar with a dedicated rule for
;; extension specifications.
((preproc_call (preproc_directive) @glsl-preprocessor-face
((preproc_arg) @glsl-extension-face))
(preproc_def "#define" @glsl-preprocessor-face
name: ((identifier) @font-lock-variable-name-face))
(preproc_include "#include" @glsl-preprocessor-face
((string_literal) @font-lock-string-face))
(preproc_extension (preproc_directive) @glsl-preprocessor-face
extension: (identifier) @glsl-extension-face
((extension_behavior) @font-lock-keyword-face
(:match "require\\|enable" @font-lock-keyword-face)))
(preproc_extension (preproc_directive) @glsl-preprocessor-face
extension: (identifier) @glsl-extension-face
((extension_behavior) @font-lock-warning-face
(:match "warn\\|disable" @font-lock-warning-face))))
:language glsl
:feature definition
((function_declarator declarator: (_) @font-lock-function-name-face)
(declaration (layout_specification "layout" @glsl-qualifier-face)
["buffer" @font-lock-keyword-face
"uniform" @font-lock-keyword-face]
(identifier) @font-lock-variable-name-face)
(declaration (layout_specification "layout" @glsl-qualifier-face)
(extension_storage_class) @font-lock-keyword-face
(identifier) @font-lock-variable-name-face)
(declaration (layout_specification "layout" @glsl-qualifier-face)
["in" @font-lock-keyword-face
"out" @font-lock-keyword-face]
(identifier) @font-lock-variable-name-face)
(declaration (layout_specification "layout" @glsl-qualifier-face))
(declaration type: (_) declarator: (identifier) @font-lock-variable-name-face)
(init_declarator declarator: (identifier) @font-lock-variable-name-face)
(parameter_declaration type: (_) declarator: (identifier) @font-lock-variable-name-face)
(parameter_declaration (["in" "out" "inout"] @font-lock-keyword-face)
type: (_) declarator: (identifier) @font-lock-variable-name-face)
(field_declaration type: (_)
declarator: [(field_identifier) @font-lock-variable-name-face
(array_declarator declarator: (field_identifier) @font-lock-variable-name-face)])
(array_declarator declarator: (identifier) @font-lock-variable-name-face)
(call_expression function:
((identifier) @font-lock-type-face
(:match ,(rx-to-string `(seq bol (or ,@glsl-type-list) eol)) @font-lock-type-face))))
:feature keyword
:language glsl
([,@glsl-ts-keywords] @font-lock-keyword-face)
:feature builtin
:language glsl
(((identifier) @font-lock-builtin-face
(:match ,(rx-to-string `(seq bol (or ,@(glsl-ts--shader-builtins shader-type)) eol))
@font-lock-builtin-face)))
:language glsl
:feature qualifier
(((type_qualifier) @font-lock-keyword-face))
:language glsl
:feature type
(((primitive_type) @font-lock-type-face)
((type_identifier) @font-lock-type-face))
:language glsl
:feature constant
(((identifier) @font-lock-constant-face
(:match ,(rx-to-string `(seq bol (or ,@(glsl-ts--shader-constants shader-type)))) @font-lock-constant-face))
((identifier) @glsl-shader-variable-name-face
(:match ,(rx-to-string `(seq bol (or ,@(glsl-ts--shader-variables shader-type)))) @glsl-shader-variable-name-face)))
:language glsl
:feature delimiter ; TODO: Other brackets?
(["(" ")" "{" "}" "[" "]"] @font-lock-bracket-face)))
(defvar glsl-ts-indent-rules nil
"Tree-sitter indentation rules for GLSL mode.")
(defvar glsl-ts-buffer-shader-type nil
"The current buffer shader-type.")
(defun glsl-ts--detect-shader-type ()
"Attempt to detect which GLSL shader type is active in the current buffer."
(pcase (file-name-extension (buffer-file-name))
((or "vert" "vs") :vert)
((or "frag" "fs") :frag)
((or "geom") :geom)
((or "tesc") :tesc)
((or "tese") :tese)
((or "mesh") :mesh)
((or "task") :task)
((or "comp") :comp)
((or "rgen") :rgen)
((or "rint") :rint)
((or "rchit") :rchit)
((or "rahit") :rahit)
((or "rcall") :rcall)
((or "rmiss") :rmiss)
((or "glsl") nil)
(_ nil)))
(defvar glsl-ts--imenu-rules
(let ((pred #'c-ts-mode--defun-valid-p))
`(("Enum" "\\`enum_specifier\\'" ,pred nil)
("Struct" "\\`struct_specifier\\'" ,pred nil)
("Union" "\\`union_specifier\\'" ,pred nil)
("Variable" ,(rx bos "declaration" eos) ,pred nil)
("Function" "\\`function_definition\\'" ,pred nil)))
"Treesitter rules used to lookup IMenu related items.")
(defvar glsl-ts--defun-navigation-regexp
(cons (regexp-opt (append '("function_definition"
"type_definition"
"struct_specifier"
"enum_specifier"
"union_specifier"
"class_specifier"
"namespace_definition")))
#'c-ts-mode--defun-valid-p)
"Regular expression used to navigate to the next defun.")
(defun glsl-ts-setup ()
"Setup treesitter for glsl-ts-mode."
;; Syntax-highlighting.
(setq-local treesit-font-lock-settings
(apply #'treesit-font-lock-rules
(glsl-ts-font-lock-rules glsl-ts-buffer-shader-type)))
;; Indentation.
(setq-local treesit-simple-indent-rules
(treesit--indent-rules-optimize
(c-ts-mode--get-indent-style 'c)))
(setq-local c-ts-mode-indent-offset glsl-indent-offset)
;; Navigation
(setq-local treesit-defun-type-regexp glsl-ts--defun-navigation-regexp)
(setq-local treesit-defun-skipper #'c-ts-mode--defun-skipper)
(setq-local treesit-defun-name-function #'c-ts-mode--defun-name)
;; Nodes like struct/enum/union_specifier can appear in
;; function_definitions, so we need to find the top-level node.
(setq-local treesit-defun-prefer-top-level t)
(setq-local treesit-defun-tactic 'top-level)
;; IMenu.
(setq-local treesit-simple-imenu-settings glsl-ts--imenu-rules)
(treesit-major-mode-setup))
(defvar-keymap glsl-ts-mode-map
:doc "Keymap for GLSL."
:parent prog-mode-map)
;;;###autoload
(define-derived-mode glsl-ts-mode c-ts-mode "GLSL[ts]"
"Major mode for editing GLSL shaders with tree-sitter.
\\{glsl-ts-mode-map}"
:syntax-table glsl-mode-syntax-table
(setq-local glsl-ts-buffer-shader-type (glsl-ts--detect-shader-type))
;; Find-file.
(setq-local ff-other-file-alist 'glsl-other-file-alist)
;; Comment.
(c-ts-common-comment-setup)
(setq-local comment-start "/* ")
(setq-local comment-end " */")
;; Electric
(setq-local electric-indent-chars (append "{}():;,#" electric-indent-chars))
;; Align.
(add-to-list 'align-c++-modes 'glsl-ts-mode)
;; Font-lock settings.
(setq-local font-lock-defaults nil)
(setq-local treesit-font-lock-feature-list
'((comment definition)
(keyword preprocessor string type qualifier builtin)
(assignment constant escape-sequence literal)
(delimiter variable)))
(when (treesit-ready-p 'glsl)
(treesit-parser-create 'glsl)
(glsl-ts-setup)))
(provide 'glsl-ts-mode)
;;; glsl-ts-mode.el ends here