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Hi folks. Tio ATA ( Uncle ATA) here.
I miss some resources found in other mods that are not been update, so I've made some modifications at my own copy of this great mod to recreate them.
The first modification tha I did was to allow me to assign as much as 15 dockyards to any naval construction order (convoys, capital and non-capital ships).
It's working fine, so far, so I would like to suggest this changes to you.
I modified this file:
common\defines\00_defines.lua
Changed the following lines:
DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 15, -- Original value: 10
CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15,
CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 15, -- Original value: 5
Would be great to have this on the official files, so I don't have to redo this after some future update.
The text was updated successfully, but these errors were encountered:
I would say that the max limit of 5 on capital ships is there for a reason. Capital ships takes a lot of time to build regardless how much resources you throw in.
Hi folks. Tio ATA ( Uncle ATA) here.
I miss some resources found in other mods that are not been update, so I've made some modifications at my own copy of this great mod to recreate them.
The first modification tha I did was to allow me to assign as much as 15 dockyards to any naval construction order (convoys, capital and non-capital ships).
It's working fine, so far, so I would like to suggest this changes to you.
I modified this file:
common\defines\00_defines.lua
Changed the following lines:
DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 15, -- Original value: 10
CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15,
CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 15, -- Original value: 5
Would be great to have this on the official files, so I don't have to redo this after some future update.
The text was updated successfully, but these errors were encountered: