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CONTRIBUTIONS.md

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Contributions

Collection of resources from previous attendees :)

Projects Created by Makers πŸ”₯

By @corrie and @shenine
This is a project file which contains scripts from XZIMG which does facial recognition and AR mapping. It has a sample scene file which fits face masks on up to 3 people and glasses on the first person matched.

By @nash
When a user introduces Cozmo's cube to the scene, an insurance quote should pop up, giving the opportunity to insure the precious cube against theft or damage for x per month.

By @gerrit and @riaan
2 Cards representing mobile phones are used to make a call to root.co.za insurance API to obtain insurance quotes and display the results over the card.

By @rozanne and @angus
Rozanne de Jager and I created this application during the Build an AR app on Root Insurance course, at Make by OfferZen. It was a great day, and doing work with Augmented Reality is so tangible and cool. You can take a look at the video of the project here.

By @wayde and @Brendon Pitcher
A text editor which spits out files in AR and allows you to edit them, still a WIP.

By @Denzil Buchner and @rohan.buchner
The idea is to allow each player to scan 3 cards, and insure it against "fire" or "lightning" - basically setting up each card as an insurance policy against each thread. Its up to the player to remember what he assigned to each card. After both players assigned their cards, as instructed by the game, it will randomly chooses the next "threat" and the player has to play their policy to protect against the threat. If they dont have the right policy (or played the wrong one), they lose. WIP. You can download the project.

By @Nicki De Bruyn and @Jurgslack
Choose your player between a male, female or smoker. After that, play on a busy road with your character, trying to avoid the traffic. Take a look at the video here.

By @Regan and @Dewald Ayres
This project detects two image targets and renders 3D cars in an AR scene. When they collide and crash into each other, smoke pours out of the car hoods. Then a Root API request could be made, to process an insurance claim. You can take a look at the video here.

By @Roland and @rawdreeg
An AR application that launches the Falcon Heavy off of an ImageTarget.

By @Donovan Jordaan and Hein du Toit
Well, it is Rock-paper-scissors, in AR! Take a look at the project's video here.

Assets πŸ•Ά

By @nash
Cozmo cube scanned for Vuforia.

Via @Johan Heymans
Lots of free 3D models.

Books πŸ“š

Via @jojo
Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills.

Documentation πŸ“„

Via Herman
Unity scripting guides. Learn about programming from scratch, then progress to create detailed code for your projects.

Via @dan

Via @dan
The Physic Material is used to adjust friction and bouncing effects of colliding objects.

Ideas πŸ’‘

By @jan
Spawns a wall and a ball by scanning an ImageTarget. The ball is thrown agains the wall when clicked, and it goes faster if clicked faster.

By @Matthew Mason and @Gustav Bertram
The game reads three different cards, each one with a different price tag. When you click the "Create Quota" button, it gets a Root Insurance Quota with the sum of all cards on the screen.

By @Eduan van Rooyen
Can Root API insure a falling ball before it hits the ground?

By @Johan Heymans and @Hugo Coppejans
A two-player game where tanks shoot each other, bouncing their projectiles between walls. If you are afraid of loosing, you may insure your tank, but that will cost your precious money!

By @Sherwin Hulley and @Peter-John Welcome
Control an animated kid running around the real world.

By @Vereese Van Tonder, @Denzil and @rohan.buchner
Insuring Cards Against Fire and Lightning.

By @Francois du Toit
Use two different ImageTargets to attract or repel a capsule in the screen.

By @Tyler Donaldson
Insuring a cute dinossaur using the Root API.

By @Rozanne de Jager and @Angus Mackenzie
Using a board drawn on the table, identify determined cards, insurance them and show your score.

By @Mark Jones
A bowling game, where the ball is shot by an AR virtual button.

By @Paul
A bowling game, where the ball is shot by an AR virtual button. This time, spawns the pins and ball with different cards. Also, the project was deployed in a smartphone, so the pins can be applied anywhere in the real world.

By @Wayde
Insure a card using Root API and dinamically adds text to a TextObject with AR.

By @Melissa Kahn and @whits
Using a VirtualButton, shoots a fly into a banana, playing an awesome custom made sound.

Questions πŸ€”

Via @crypticG00se
Vuforia tracking detection.

Tools ⛏

Via @corrie
If you wanna play with face tracking ;)

Via @robin
With Qlone, anyone can instantly scan any object, modify it for any purpose and seamlessly export it to any platform... all on your iPhone or iPad.

Via @dan
Simple HTTP and REST client for Unity based on Promises, also supports Callbacks!

Tutorials πŸ€“

Via @crypticG00se
How to create a system to load scenes while preserving game state using the Scene Manager, ScriptableObjects as temporary runtime data storage, delegates and lambda expressions.

Via @crypticG00se
How to play audio clips in response to target detection events, using the Unity Vuforia Extension.

Via @rohan.buchner
Using Rider, an IDE for C# and .NET from JetBrains.

Snippets ✨

Change TextObject via script

By @wayde

# Target/Text is the hierarchical object name 
TextMesh textObject = GameObject.Find("Target/Text").GetComponent<TextMesh>();
textObject.text = "test";

Trigger a script when image is recognised

By @rohan.buchner

// Create a class that inherits from/extends the DefaultTrackableEventHandler class
// then override
protected override void OnTrackingFound()
{
    // run the base code
    base.OnTrackingFound();
    
    // then your own code
}

Videos 🎬

Via @dan
In this live session with online evangelist Matt Schell we will look at how to get started creating augmented reality (AR) content using the Vuforia Engine, now integrated directly into the Unity Editor.

Via @vandiedakaf
Welcome to this introduction to game development. We'll be starting from the beginning, so no prior knowledge of programming or the Unity game engine is required.

Via @bryanbanda
If you want to detect collisions in your program.

Via @robin and @whits
How to create virtual buttons with Vuforia in Unity3D.

Via @robin and @whits
In this live session with online evangelist Matt Schell we will look at how to get started creating augmented reality (AR) content using the Vuforia Engine, now integrated directly into the Unity Editor.

Via @nash
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media.

Via @vandiedakaf

Via @Mario Peusschers
Make your dream car a reality! Place your CSR2 cars in the real world using the brand new augmented reality feature on iOS devices (iPhone 6S and above and on iOS 11). Interact with your car, take a peek under the hood and even step inside your cars in any location!

Via @nash
Forged by the great powers of augmented reality and blockchain technologies, Augmentors puts you in control of fantastical creatures. Collect an army of powerful and rare creatures as you battle, train, buy and sell them. You, oh Heroic One, will become the greatest Augmentors player in the augmented reality world.

Tracking Status

Channels tracked:

  • #arinsuretech
  • #team-alpha-lima
  • #team-alpha-papa
  • #team-alpha-quebec
  • #team-alpha-sierra
  • #team-alpha-tango
  • #team-alpha-victor

Last update: 04-09-2018 23h30