-
Notifications
You must be signed in to change notification settings - Fork 55
/
pud.h
120 lines (97 loc) · 2.91 KB
/
pud.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
// _________ __ __
// / _____// |_____________ _/ |______ ____ __ __ ______
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// Stratagus - A free fantasy real time strategy game engine
//
/**@name pud.h - pudconvert header. */
//
// (c) Copyright 2005-2011 by The Stratagus Team and Pali Rohár
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
#ifndef PUD_H
#define PUD_H
#include <zlib.h>
#include <vector>
#ifdef _MSC_VER
#ifndef PATH_MAX
#define PATH_MAX _MAX_PATH
#endif
#endif
#define PLAYERMAX 16
enum PlayerTypes {
PlayerNeutral = 2, // neutral
PlayerNobody, // unused slot
PlayerComputer, // computer player
PlayerPerson, // human player
PlayerRescuePassive, // passive rescue
PlayerRescueActive, // active rescue
};
enum RaceTypes {
RaceHuman,
RaceOrc,
RaceNeutral
};
enum TilesetTypes {
TilesetForest,
TilesetWinter,
TilesetWasteland,
TilesetSwamp
};
// unit types, we dont need the whole list
enum UnitTypes {
UnitHumanOilPlatform = 0x56,
UnitOrcOilPlatform,
UnitGoldMine = 0x5C,
UnitOilPatch,
UnitHumanStart,
UnitOrcStart
};
struct UnitData {
int X;
int Y;
int Type;
int Player;
int Data;
};
class PudData {
public:
PudData();
bool Parse(const unsigned char *puddata, size_t size);
void WriteSMP(gzFile smpout, const char *smsname) const;
void WriteSMS(gzFile smsout) const;
private:
char Description[32];
enum PlayerTypes Players[PLAYERMAX];
enum RaceTypes Races[PLAYERMAX];
enum TilesetTypes Tileset;
int MapSizeX;
int MapSizeY;
std::vector<int> Tiles;
std::vector<int> Value;
std::vector<struct UnitData> Units;
int AiType[PLAYERMAX];
int StartGold[PLAYERMAX];
int StartLumber[PLAYERMAX];
int StartOil[PLAYERMAX];
int StartX[PLAYERMAX];
int StartY[PLAYERMAX];
};
int PudToStratagus(const unsigned char *puddata, size_t size, const char *name, const char *outdir);
#endif