Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Chu shogi doublecaptutre pawn/gb and lion #817

Open
Olekaze opened this issue Mar 27, 2024 · 4 comments
Open

Chu shogi doublecaptutre pawn/gb and lion #817

Olekaze opened this issue Mar 27, 2024 · 4 comments

Comments

@Olekaze
Copy link

Olekaze commented Mar 27, 2024

In this position https://lishogi.org/editor/chushogi/12/12/12/12/6n5/6i5/5N6/12/12/12/12/kK10_b_-_1 doublecapturing the gb and lion is illegal but we think it should be legal. After capturing the gb, the lion is no longer defended so there's no reason it shouldn't be capturable.
One could argue that the gamestate doesn't change mid move but this isn't true. In this position https://lishogi.org/editor/chushogi/12/12/12/12/5n6/6i5/5N6/8b3/12/12/12/kK10_b_-_1 the lion is undefended but can't be doublecaptured because after taking the gb, the gamestate changes and the lion becomes defended by the bishop. These examples are inverses and they should follow the same rule. https://i.ibb.co/hfKj2D8/Screen-Shot-2024-03-26-at-22-07-07.png

@WandererXII
Copy link
Owner

If I'm not mistaken I believe CSRM rules disallow it tho, this was mentioned in the testing page: https://lishogi1.org/assets/sandbox/chushogi/index.html?v=3#21
I do agree that your interpretation is more consistent, but I tried following the CSRM rules... Although sometimes I don't really like them.

@daxx00
Copy link

daxx00 commented Mar 28, 2024

Of all the renmei rules pertinent to actual gameplay, this is the one with most general opposition and the most likely to have an impact. Prohibiting the capture here serves no purpose. The renmei cites their only reason for this prohibition as being the lion is defended before the whole move, but the consideration of game states only after every whole move is merely a convention brought about by the fact that most games don't have multi-step moves, and not anything defined by rules. None of the historical mating problems hint to such a prohibition.

@PraseodymiumSpike
Copy link

We should follow the current Chu Shogi Renmei rules in my opinion.

@amdewitt
Copy link

Perhaps we can include parameters that select a ruleset? For example, historic rules vs Chushogi Renmei rules? Of course, I'd prefer that we follow the historic ruleset over the Chushogi Renmei rules any day. If it isn't broken, don't fix it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants