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W4RH4WK committed Jan 6, 2021
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# Changelog

## 1.3.0 Cross-Vendor Ray Tracing

The ray tracer has been migrated to the, now standardized, Vulkan ray tracing extension.
This enables Raygun to also work on non-Nvidia hardware, given Vulkan ray tracing is supported.

- Rewrite shader binding table creation.
- Fix a copy-paste error in Raygun::computeSystem.
- Fix build system dependencies between shader and header files.
- Add video demo link to README.
- Re-enable multi processor compilication and LTC for Windows builds.
- Use PhysX fork for better out-of-the-box experience.
- Update Vulkan SDK to 1.2.162.
- Upgrade fmt to 6.1.2.

## 1.2.0 Render System Cleanup

- Remove experimental headless mode
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