You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The typical SS13 mode of abductors but in 3 flavors:
Zetan
Ship appears with some alien abductors with a task to teleport to the planet and abduct or replace someone.
Raider
Small gang of raiders appears in the area with a kidnap objective.
Super Mutant
Same as raiders except bigger. Maybe the objective is to put bomb collars on so many people. Bomb collars explode past a certain distance on a timer and can't be removed by you or anyone wearing one.
The text was updated successfully, but these errors were encountered:
the game mods invented a event faction called the "sewer rats", a group of varely equipped rat masked psychopaths, i think they could remplace the raiders abductors. maybe with a objetive like kidnapping people to use them in a ritual that will feed their "rat mother" or something like that.
the game mods invented a event faction called the "sewer rats", a group of varely equipped rat masked psychopaths, i think they could remplace the raiders abductors. maybe with a objetive like kidnapping people to use them in a ritual that will feed their "rat mother" or something like that.
could be cool to have raider archetypes maybe? like differnt preset gangs that can be randomly spawned.
The typical SS13 mode of abductors but in 3 flavors:
Zetan
Ship appears with some alien abductors with a task to teleport to the planet and abduct or replace someone.
Raider
Small gang of raiders appears in the area with a kidnap objective.
Super Mutant
Same as raiders except bigger. Maybe the objective is to put bomb collars on so many people. Bomb collars explode past a certain distance on a timer and can't be removed by you or anyone wearing one.
The text was updated successfully, but these errors were encountered: